* Implemented nITG's Square modifiers
Modifiers added:
Square
SquareOffset
SquarePeriod
SquareZ
SquareZOffset
SquareZPeriod
* Implemented nITG's BumpyX Modifiers
Also fixes up some tiny bits pertaining to the square modifiers.
Modifiers Added:
BumpyX
BumpyXPeriod
BumpyXOffset
* Implemented nITG's TornadoZ Modifiers
Modifiers Added:
TornadoZ
TornadoZPeriod
TornadoZOffset
Another commit is needed to update fallback's metrics
* Update fallback's metrics to accommodate TornadoX
* Implemented nITG's Parabola Modifiers
Modifiers Added:
ParabolaX
ParabolaY
ParabolaZ
* Implemented nITG's Sawtooth Modifiers
Modifiers Added:
Sawtooth
SawtoothPeriod
SawtoothZ
SawtoothZPeriod
* Implemented nITG's Zigzag Modifiers
Modifiers Added:
Zigzag
ZigzagPeriod
ZigzagOffset
ZigzagZ
ZigzagZPeriod
ZigzagZOffset
* Implemented nITG's ModTimer modifiers
Modifiers Added:
ModTimer (Lua method name is ModTimerSetting (takes enums. Ex: 'ModTimerType_Song'). Can be activated with mod strings 'modtimer(song/beat/game/default)' )
ModTimerOffset
ModTimerMult
* Remove Log use from ArrowEffects::GetTime()
* Accidentally removed a CPY(m_BatteryLives)
* Implemented nITG's DrunkZ modifiers
Modifiers added:
drunkz
drunkzspeed
drunkzoffset
drunkzperiod
Another commit is needed to update fallback's metrics
* Update fallback's metrics to accommodate DrunkZ
* Implemented nITG's BeatY & BeatZ Modifers
Modifiers Added:
beaty
beatyoffset
beatyperiod
beatymult
beatz
beatzoffset
beatzperiod
beatzmult
Another commit is needed to update fallback's metrics
* Updated fallback's metrics to accommodate ...
the new Beat modifiers.
* Implemented nITG's Digital Modifiers
Modifers Added:
digital
digitalsteps
digitalperiod
digitaloffset
digitalz
digitalzsteps
digitalzperiod
digitalzoffset
* Removed duplicate zbuffer check.
* Updated Luadocs with the new modifiers
* Removed accidental duplicate Mini from Luadocs
* Split up long modifier lines.
Hopefully, this makes it a bit easier to read.
* Remove accidental commit to root of repo.
* Split up long modifier lines
Hopefully, this makes it easier to read.
* Redid Square functions to not use FastSin
This implementation is based off of 5.2's square_wave function from ModValue.
* Redid zigzag functions to not use FastSin
This implementation is based off of 5.2's triangle_wave function from ModValue.
* Moved square & zigzag calculation to RageMath.
New RageMath functions:
RageSquare
RageTriangle
* Made Square & Digital have the same period...
as Zigzag and Sawtooth.
* Deduplicate tornado calculations.
* Fixed typo in UpdateTornado, and moved UpdateTornado logic to ArrowEffects::Init because it doesn't depend on anything that changes every frame. Tornado metrics are also loaded in ArrowEffects::Init.
* Deduplicated Beat mod update logic.
The logic is now placed into a function called UpdateBeat.
The m_fBeatFactor members are now a 1D array, similar to m_MaxTornado and m_MinTornado.
* Implemented NITG's MoveX/Y/Z modifiers
Added modifiers:
MoveX1-n: Moves a column in the x direction, 100% = move left one arrow size.
MoveY1-n: Moves a column in the y direction
MoveZ1-n: Moves a column in the z direction.
* Ensure all switches have a default when working with enums.
* Match defined new[] calls with delete[] calls.
* Respect variable initialization order.
When disqualification was turned on via Preferences, the old logic exhibited two problems:
1. charts with attacks were always disqualified from ranking
2. charts without attacks could be disqualified from ranking if the attack modifier was set to "Off"
So, this commit fixes those problems. If a chart has attacks, and the attack modifier is used to turn them "Off", then disqualification is enforced.
Additionally, disqualification is enforced if the attack modifier is set to "Random Attacks." This part might not be necessary, but I acted on the assumption that random attacks could theoretically make a chart easier.
This deprecates the GetSongAttacks lua function.
Next up: make it so that no text is displayed if
Step Attacks are on, but display "No Attacks" if
attacks are turned off.