Glenn Maynard
095b60789c
PersonalRecordFeats, CategoryRecordFeats
2007-03-16 08:46:04 +00:00
Glenn Maynard
29d6ec8607
bind GetPercentDP
2007-03-16 08:41:49 +00:00
Glenn Maynard
bc8ad002ac
fix sort asertion failure
2007-03-16 08:40:24 +00:00
Glenn Maynard
17aa18154d
silent, stealth
2007-03-16 07:46:16 +00:00
Glenn Maynard
138b3b5b1f
add StageStats::PlayerHasHighScore
2007-03-16 07:35:38 +00:00
Glenn Maynard
6337f2aa17
use generic RepeatRate, RepeatDelay
2007-03-16 06:04:38 +00:00
Glenn Maynard
1faeb65a40
per-screen RepeatRate, RepeatDelay
2007-03-16 06:00:06 +00:00
Glenn Maynard
c99c634d96
fixup
2007-03-16 05:54:22 +00:00
Glenn Maynard
b86f021da8
split apart SetRepeatRate, SetRepeatDelay
2007-03-16 05:47:29 +00:00
Glenn Maynard
3a33a22608
pan when 2 players
2007-03-16 05:11:59 +00:00
Glenn Maynard
97cce6fe1b
add ActorSound:playforplayer
2007-03-16 05:09:58 +00:00
Glenn Maynard
0a76e7ff0a
alignment fix
2007-03-16 03:15:24 +00:00
Glenn Maynard
1d797dcca0
update
2007-03-16 01:36:13 +00:00
Glenn Maynard
927b3df18b
Further unify codes. Allow using hold-button, multiple-presses and
...
sequences in the same code. Allow handling repeats and releases.
changes:
MenuLeft,MenuRight -> MenuLeft,MenuRight (sequence)
MenuLeft-MenuRight -> MenuLeft-MenuRight (tap)
MenuLeft+MenuRight -> @MenuLeft-MenuRight (hold-and-press)
new:
@MenuLeft-+MenuRight
press MenuRighthold while holding MenuLeft; triggers on MenuRight repeats
@MenuLeft-+MenuRight
release MenuRight while holding MenuLeft
@MenuLeft-MenuRight,@MenuLeft-MenuRight
press MenuRight twice while holding MenuLeft
MenuLeft-MenuRight,MenuUp-MenuDown
press MenuLeft and MenuRight simultaneously, then press MenuUp
and MenuDown simultaneously
2007-03-16 01:34:54 +00:00
Glenn Maynard
21f01e2bdb
bindings
2007-03-16 01:23:22 +00:00
Glenn Maynard
628440a15c
NUM_InputEventType, InputEventType_Invalid
2007-03-16 01:22:25 +00:00
Glenn Maynard
1a987c9f71
filter in InputQueue
2007-03-15 20:49:44 +00:00
Glenn Maynard
9bfb1a7c4f
remove unused
2007-03-15 20:48:13 +00:00
Glenn Maynard
dc8a6ee910
move CodeItem into InputQueue
...
rename to InputQueueCode
2007-03-15 20:44:18 +00:00
Glenn Maynard
ca8f64a18f
remove FOREACH_Code
2007-03-15 20:39:58 +00:00
Glenn Maynard
223f4b57c2
unify code types
2007-03-15 20:38:12 +00:00
Glenn Maynard
c25aff2f4e
fix InputHandler_MonkeyKeyboard
2007-03-15 03:33:25 +00:00
AJ Kelly
613f7ecc0e
now that I think about it, the slanted title menu options don't really work well anymore.
2007-03-14 23:39:26 +00:00
Glenn Maynard
9cdb7f3523
old
2007-03-14 22:59:31 +00:00
Glenn Maynard
1c0d59cf26
unindent
2007-03-14 22:57:19 +00:00
Glenn Maynard
0322d38179
unused
2007-03-14 22:55:55 +00:00
Steve Checkoway
c17ce3eff3
These are not installed by aclocal by default but are needed for iconv.m4.
2007-03-14 08:17:49 +00:00
Steve Checkoway
2cd80d2048
Cleanup. The time critical stuff will never work like that on OS X.
2007-03-14 07:06:41 +00:00
Glenn Maynard
d50f66373a
bindings
2007-03-14 04:26:32 +00:00
Glenn Maynard
0198161675
bind GetPlayerBalance
2007-03-13 22:09:40 +00:00
Steve Checkoway
0927be48a4
Fix silly comment.
2007-03-13 17:54:27 +00:00
Chris Danford
1402c88bb9
add RequireStepOnHoldHeads
2007-03-13 10:56:01 +00:00
Steve Checkoway
dd19e26e59
Remove obsolete macros. This was easier than I thought. I just ran autoupdate on configure.ac and the .m4 files and compared the output.
2007-03-13 10:20:57 +00:00
Steve Checkoway
cc9664b304
Add option -fsigned-char when gcc requires it. Note that AC_TRY_* are obsolete macros < http://www.gnu.org/software/autoconf/manual/autoconf.html#Obsolete-Macros > and should probably be replaced at some point.
2007-03-13 10:04:59 +00:00
Chris Danford
575ab5b616
checkpoint off of HoldResult.fLife, not HoldResult.bActive.
...
bActive is false any time songRow is >= the end row of the hold. This was causing the last checkpoint to be missed whenever iFirstRowCrossed == iEndRow
2007-03-13 10:04:15 +00:00
Steve Checkoway
bd796e566c
Update build script.
2007-03-13 09:00:45 +00:00
Chris Danford
e30a2bd2ed
show hold explosion on fLife > 0 and bActive, not just bActive
2007-03-13 08:38:06 +00:00
Chris Danford
a8690e25e8
hush logging
2007-03-13 08:36:05 +00:00
Chris Danford
fcc5ec4eec
add RequireStepOnHoldHeads
2007-03-13 07:58:27 +00:00
Glenn Maynard
65383a11b8
more consistent miss combo behavior
2007-03-13 07:28:42 +00:00
Chris Danford
24353f67ad
add ImmediateHoldLetGo
2007-03-13 07:07:47 +00:00
Chris Danford
356d8d96f5
do explosions during checkpoint only if all rows held
2007-03-13 06:39:59 +00:00
Chris Danford
0ece6fbcfc
checkpoint every 1/2 beat
...
do explosions on checkpoint
2007-03-13 06:39:06 +00:00
Chris Danford
fb020ad8de
checkpoint hold comments cleanup
2007-03-13 06:15:17 +00:00
Chris Danford
af9b823b95
experimental: combo checkpoints for holds
2007-03-13 06:00:08 +00:00
Glenn Maynard
5506576d4c
fix up ScreenTestLights
2007-03-13 00:29:22 +00:00
Glenn Maynard
1adc7dcb0e
premium fix
2007-03-12 21:46:25 +00:00
Glenn Maynard
9dbd608085
bindings
2007-03-12 05:54:57 +00:00
Steve Checkoway
3c73e111fd
Change set precedence api to return an error message.
2007-03-12 03:37:24 +00:00
Chris Danford
0673c6157d
2 decimal places in percent score
2007-03-12 03:26:34 +00:00