Glenn Maynard
083af22b1b
NoteTypeToLocalizedString
...
("Notes" still not localized, since this isn't simply a drop-in substitution
for different languages. "notes" may just be removed, not sure yet.)
2006-02-02 22:51:18 +00:00
Glenn Maynard
d8b5f39282
NoteTypeToLocalizedString
2006-02-02 22:50:14 +00:00
Steve Checkoway
e7844d28b5
No, really fix cstdlib issue.
2006-02-02 22:09:04 +00:00
Steve Checkoway
2b9e688796
Fix llabs test.
2006-02-02 22:00:31 +00:00
Ben Anderson
619ed0d3f2
Only include these two lights drivers on x86
2006-02-02 21:17:54 +00:00
Ben Anderson
62699b2c99
Implement cstdlib llabs test
2006-02-02 20:59:22 +00:00
Glenn Maynard
664a4944fd
remove unused
2006-02-02 08:51:28 +00:00
Glenn Maynard
8bd5e174f5
NUM_NOTE_TYPES -> NUM_NoteType
2006-02-02 08:43:05 +00:00
Glenn Maynard
f873e9bd84
fix EDIT_BUTTON_SAMPLE_LENGTH_DOWN, EDIT_BUTTON_SAMPLE_LENGTH_UP
2006-02-02 08:38:50 +00:00
Glenn Maynard
70501c3dcc
cleanup
2006-02-02 08:38:15 +00:00
Glenn Maynard
fafa223ec4
update
2006-02-02 08:36:03 +00:00
Glenn Maynard
79c1ebe890
Localize editor info text.
...
Add "Rolls" count.
Only show "Subtitle", "Selection beat", and note stats that
are actually relevant.
"Selection beat" polish.
Push note info onto a single line. The jagged numbers look
a little weird, but this stuff is too long and is falling
off the bottom of the screen, and "Hands: 3" is easier to
read anyway.
"(note type) Notes" still needs localization.
2006-02-02 08:33:09 +00:00
Ben Anderson
0e839c39af
Typo, whoops!
2006-02-02 04:23:59 +00:00
Ben Anderson
fb6fdf16a2
(VERY) preliminary amd64 support
2006-02-02 04:15:21 +00:00
Ben Anderson
29c9cbe690
Remove JPEG dupes (oops)
2006-02-02 03:48:40 +00:00
Ben Anderson
dcbd27417e
Wrong symbol for ppc (Thanks Steve)
2006-02-02 03:41:08 +00:00
Ben Anderson
b364898f49
Major renovation. Use Environment.Append() more often. Ported more checks from autoconf. Test endianness only once. (And probably something I'm forgetting... I DID test this though.)
2006-02-02 03:35:58 +00:00
Chris Danford
d0aede1bae
remove deleted file
2006-02-02 02:20:58 +00:00
Glenn Maynard
efb0c6f64a
disable STATE_RECORDING_PAUSED for now
2006-02-02 01:24:17 +00:00
Glenn Maynard
d6831957ce
run in BeginScreen, not Init
2006-02-02 00:26:39 +00:00
Glenn Maynard
3692f3d367
cleanup
2006-02-01 09:36:02 +00:00
Glenn Maynard
fb4fa9ea6a
cleanup
2006-02-01 07:52:33 +00:00
Glenn Maynard
ec04b7eb9c
clarify
2006-02-01 07:44:33 +00:00
Chris Danford
2b6f94ba10
add UseIconMetrics
2006-02-01 07:39:24 +00:00
Chris Danford
d3ab83d284
assert on duplicate unlock IDs rather than behaving weird later
2006-02-01 07:34:12 +00:00
Glenn Maynard
711b88767e
fix up reuse: init menus in BeginScreen
2006-02-01 07:25:25 +00:00
Glenn Maynard
7df95cd0d4
ScreenType is being overloaded in incompatible ways:
...
- the editor sets "system_menu" to trick StepMania.cpp into not
allowing the operator menu button, to prevent losing data;
- the editor also sets "gameplay" in "playback" mode to influence
ScreenSyncOverlay and ScreenDebugOverlay; this breaks the above,
allowing scroll lock in play mode.
A similar problem happens when we push screens: scroll lock works
in the MiniMenus in the editor.
It's semantically unintuitive to call the editor a "system_menu", anyway.
Split out AllowOperatorMenuButton, and use it directly. Check all
screens, and don't allow it if any screen on the stack disallows it.
2006-02-01 06:54:15 +00:00
Glenn Maynard
d9c81c92cf
don't SavePrefsToDisk. Screens that change preferences that
...
should be saved save on their own.
2006-02-01 06:33:22 +00:00
Glenn Maynard
3be3534970
make sure m_pCurDisplay is updated
2006-02-01 06:27:55 +00:00
Glenn Maynard
57cc9f7c84
release no longer needed noteskins
2006-02-01 06:25:00 +00:00
Glenn Maynard
8b15de1a05
fix note skin changing in the editor menu
2006-02-01 06:22:35 +00:00
Glenn Maynard
73b126e89d
allow calling m_pNoteField->CacheAllUsedNoteSkins for Player
2006-02-01 06:18:09 +00:00
Glenn Maynard
b5d8f28d1f
make CacheAllUsedNoteSkins available
2006-02-01 06:16:12 +00:00
Glenn Maynard
94f0997f83
CacheNoteSkin() is internal
2006-02-01 06:02:50 +00:00
Glenn Maynard
0d1badf18e
simplify
2006-02-01 05:57:30 +00:00
Glenn Maynard
dc4e634186
cleanup
2006-02-01 05:57:29 +00:00
Glenn Maynard
63fbb804da
clarify
2006-02-01 05:49:55 +00:00
Glenn Maynard
a6475109a3
fix up STATE_RECORDING_PAUSED; make this clearer
2006-02-01 05:47:50 +00:00
Glenn Maynard
7a1da2cd5b
typo
2006-02-01 05:00:51 +00:00
Glenn Maynard
799f725ccb
Normally, the "fYReverseOffsetPixels" value to NoteField::Init
...
is the distance from the center of the field to the top and bottom.
To center record mode, we've been setting this to a low value.
That's different from every other place we use NoteField. Instead,
set it to a more typical value, and enable the "centered" modifier.
2006-02-01 04:59:38 +00:00
Chris Danford
4c5340c6c4
strip the same files when archiving and extracting
2006-02-01 04:48:21 +00:00
Glenn Maynard
5467ab21ed
remove GameState::GetUndisplayedBeats
2006-02-01 04:45:31 +00:00
Glenn Maynard
7ace9857af
remove pPlayerState param from Attack::GetAttackBeats
2006-02-01 04:44:34 +00:00
Glenn Maynard
4d248c29f8
GAMESTATE->GetUndisplayedBeats-based path is moved to GetRealtimeAttackBeats. This was confusing: one of the callers of GetAttackBeats passed NULL as pPlayerState, since it's not used in fStartSecond is >= 0. This also eliminates GAMESTATE->GetUndisplayedBeats; that code path was weird, since GetAttackBeats took a pSong, but GetUndisplayedBeats always used GAMESTATE->m_pCurSong.
2006-02-01 04:42:19 +00:00
Glenn Maynard
e8a956733a
use GetUndisplayedBeats
2006-02-01 04:39:19 +00:00
Glenn Maynard
6e8a6464ee
partial: split out GetRealtimeAttackBeats from GetAttackBeats
2006-02-01 04:37:20 +00:00
Glenn Maynard
fa5f51a637
cleanup
2006-02-01 04:35:37 +00:00
Glenn Maynard
8297c213c8
honor zoom value in editor components of NoteField
2006-02-01 04:34:32 +00:00
Glenn Maynard
3031f4816f
fix comment
2006-02-01 04:33:12 +00:00
Glenn Maynard
0017b79116
move DelayedScreenLoad
2006-01-31 05:33:58 +00:00