don't SavePrefsToDisk. Screens that change preferences that

should be saved save on their own.
This commit is contained in:
Glenn Maynard
2006-02-01 06:33:22 +00:00
parent 3be3534970
commit d9c81c92cf
+1 -9
View File
@@ -62,7 +62,7 @@
#include "global.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "Preference.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "GameSoundManager.h"
@@ -662,8 +662,6 @@ Screen *ScreenManager::ActivatePreparedScreenAndBackground( const RString &sScre
void ScreenManager::LoadDelayedScreen()
{
const bool bWasOnSystemMenu = !g_ScreenStack.empty() && g_ScreenStack.back().m_pScreen->GetScreenType() == system_menu;
RString sScreenName = m_sDelayedScreen;
m_sDelayedScreen = "";
@@ -697,12 +695,6 @@ void ScreenManager::LoadDelayedScreen()
ASSERT( pScreen != NULL );
}
bool bIsOnSystemMenu = pScreen->GetScreenType() == system_menu;
// If we're exiting a system menu, persist settings in case we don't exit normally
if( bWasOnSystemMenu && !bIsOnSystemMenu )
PREFSMAN->SavePrefsToDisk();
if( !apActorsToDelete.empty() )
{
BeforeDeleteScreen();