Commit Graph
9357 Commits
Author SHA1 Message Date
Glenn Maynard 061e5affb6 kill(getpid), not kill(0) (maybe this is why X was sometimes killed on
crash, too)
2004-04-09 20:57:58 +00:00
Glenn Maynard ab7e7b1afa fix brake/boost tweening
allow tweening to/from constant speed mods
2004-04-09 04:49:29 +00:00
Glenn Maynard e540237288 fix crashes due to there being two RageModelVertexArraySW classes 2004-04-09 04:28:37 +00:00
Glenn Maynard a0efc346bd fix GAMESTATE->m_iCpuSkill going out of bounds 2004-04-09 02:16:34 +00:00
Glenn Maynard c190b2e6c5 reenable threaded movie decode by default 2004-04-08 20:36:44 +00:00
Chris Danford ef998e5e84 move vertex buffers into a separate object in perparation for HW vertex buffers 2004-04-08 08:35:38 +00:00
Glenn Maynard c58396d7c7 cleanup
flush cache due to beginner bugfix in alpha 16
2004-04-08 05:33:48 +00:00
Glenn Maynard 61fc9629e2 fix both ScoreKeeperRave launch attack p1 and Player attack launch p2
being played when p1 launches an attack
simplify battle/course attack sound handling; do it in the same place;
make the sound filenames clear
2004-04-08 03:40:28 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Glenn Maynard 3219e9d9f0 fix warning 2004-04-08 00:13:29 +00:00
Chris Danford 66eec3b63a add metric to control difficulties that show in demonstration 2004-04-07 23:55:44 +00:00
Glenn Maynard 8c24db7fab add lua CurStyleName 2004-04-07 23:26:26 +00:00
Chris Danford 08d952c9c4 add helper enum class 2004-04-07 20:50:24 +00:00
Chris Danford 5484fc6abc add alias for const CString& 2004-04-07 20:48:11 +00:00
Glenn Maynard 82808801f2 fix crash 2004-04-07 20:17:49 +00:00
Glenn Maynard 5fd6938bd0 remove RageSoundBase::StopPlaying 2004-04-07 08:06:36 +00:00
Glenn Maynard 6d79666fb0 s/StopPlaying/SoundIsFinishedPlaying/ 2004-04-07 07:42:55 +00:00
Glenn Maynard 66337428c7 comment 2004-04-07 07:41:58 +00:00
Glenn Maynard f8d81ce6a9 fix hangs after crash 2004-04-07 07:40:02 +00:00
Glenn Maynard 837d2d03aa fix RageSoundManager::Update in linux 2004-04-07 07:35:26 +00:00
Glenn Maynard 979578427d fix reversed grade NG and OK weights 2004-04-07 07:22:53 +00:00
Glenn Maynard 8939214912 use SoundIsFinishedPlaying; simplify 2004-04-07 04:21:09 +00:00
Glenn Maynard 0f3ed7e635 update comment 2004-04-07 04:20:32 +00:00
Glenn Maynard 514ad5b37e fix garbled sound and delays on quit 2004-04-07 04:14:20 +00:00
Glenn Maynard e451db6b30 use SoundIsFinishedPlaying
when Stop is called, stop the sound immediately; don't wait for it
to flush
2004-04-07 04:13:26 +00:00
Glenn Maynard 6274bf9011 simplify 2004-04-07 04:12:36 +00:00
Glenn Maynard fb5be14eeb add RageSound::SoundIsFinishedPlaying (replaces StopPlaying for
use from sound drivers)
2004-04-07 04:10:26 +00:00
Glenn Maynard 37de4a8898 Add RageSoundManager::StopPlayingSoundsForThisThread. We
need to stop playing the sounds that a thread started before exiting
the thread, or it causes unpredictable behavior with DirectSound.
2004-04-07 03:47:12 +00:00
Glenn Maynard 960bc1eaac rename RageSoundManager::StopPlayingSound to RageSoundManager::StopPlayingAllCopiesOfSound 2004-04-07 03:42:14 +00:00
Glenn Maynard e1d583dac4 add RageThread::GetCurrentThreadID 2004-04-07 03:38:15 +00:00
Glenn Maynard 058695b969 simplify: get rid of sounds_to_delete 2004-04-07 03:31:27 +00:00
Chris Danford 3c62c62a0e fix wrong lights flash on test screen 2004-04-07 02:27:11 +00:00
Chris Danford d93f758024 do memory card write test in a separate thread 2004-04-07 01:18:11 +00:00
Glenn Maynard 7135f8cc1d extend log timestamps to three decimal places 2004-04-06 23:21:27 +00:00
Glenn Maynard 831ac462d1 fix waveout underruns due to incorrect locks 2004-04-06 23:20:14 +00:00
Glenn Maynard 3462de7511 fix waveout underruns cascading into decode underruns because the
decode buffer is smaller than the writeahead
2004-04-06 23:18:40 +00:00
Steve Checkoway 6702cfeba9 add DARWIN 2004-04-06 07:23:36 +00:00
Glenn Maynard fcd978de7e splash.png 2004-04-06 05:15:47 +00:00
Glenn Maynard db66e17d87 a16 2004-04-06 05:09:32 +00:00
Glenn Maynard 08984222fb cleanup 2004-04-06 04:42:07 +00:00
Glenn Maynard 6691583ce9 small output fix 2004-04-06 04:41:07 +00:00
Glenn Maynard 2a4681ba09 handle song paths more consistently
if a song contains weird paths (eg. "../foo.png"), don't expand them when
writing in the editor
2004-04-06 04:39:59 +00:00
Glenn Maynard f07ece1dc8 fix assertion on song paths starting with lots of "../" 2004-04-06 04:22:18 +00:00
Glenn Maynard 42d969af9d fix CollapsePath("../../foo") resulting in "foo" 2004-04-06 04:21:06 +00:00
Glenn Maynard 9196f0521d metric update 2004-04-06 04:12:31 +00:00
Glenn Maynard 29464ea185 simplify RageSounds using a qeue (this was actually in Windows a15, just
forgot to commit it)
allow disabling beat alignment
2004-04-06 04:10:41 +00:00
Glenn Maynard 9a41c54bf5 fix "../" in #MUSIC tag asserting 2004-04-06 04:06:37 +00:00
Glenn Maynard 4502507915 allow player-specific difficulty icons 2004-04-06 04:05:43 +00:00
Glenn Maynard b1429e6f44 debug 2004-04-06 04:04:47 +00:00
Charles Lohr be6a396bab I added a second checkpoint for starting to prevent DeadOnStart issue. 2004-04-06 02:05:34 +00:00