allow player-specific difficulty icons

This commit is contained in:
Glenn Maynard
2004-04-06 04:05:43 +00:00
parent b1429e6f44
commit 4502507915
+1 -1
View File
@@ -374,7 +374,7 @@ ScreenNameEntryTraditional::ScreenNameEntryTraditional( CString sClassName ) : S
}
m_FeatDisplay[p][i].m_Difficulty.SetName( ssprintf("DifficultyP%i",p+1) );
m_FeatDisplay[p][i].m_Difficulty.Load( THEME->GetPathToG(ssprintf("ScreenNameEntryTraditional difficulty icons 1x%d",NUM_DIFFICULTIES)) );
m_FeatDisplay[p][i].m_Difficulty.Load( THEME->GetPathToG("ScreenNameEntryTraditional difficulty icons") );
if( GAMESTATE->IsCourseMode() )
m_FeatDisplay[p][i].m_Difficulty.SetFromCourseDifficulty( (PlayerNumber)p, GAMESTATE->m_PreferredCourseDifficulty[p] );
else