Commit Graph
22294 Commits
Author SHA1 Message Date
Steve Checkoway 0506ca384b Flush all input events after the dialog box closes. Without this, pressing return to close the dialog box sends an event (usually menu start or equivalent). 2006-09-08 04:12:22 +00:00
Steve Checkoway 8c3f4cebba Allow flushing of queued input events. 2006-09-08 04:10:47 +00:00
Glenn Maynard 99f9d8d33c add operator<, -, -= 2006-09-08 04:08:05 +00:00
Glenn Maynard d93a57c841 add DeviceInputList * 2006-09-08 04:04:40 +00:00
Glenn Maynard be6d3d4043 Include the complete input state with each input report.
This only deals with buttons being held, so won't cause
performance issues.

This deals with a general problem of the input layer:
you can query the current state of the inputs, but inputs
are received in a queue, causing inconsistencies.

This is why pressing enter during a load, then holding Alt
after pressing it, causes the game to switch fullscreen
after the load finishes; checking for "alt-enter" should
be checking if Alt was pressed when Enter was pressed,
not whether it's pressed right now.

Similarly, CodeDetector has difficulty handling a "Right-Left"
and a "Left-Right" code simultaneously.  If both buttons
are pressed quickly, it needs to check whether Right was
pressed at the time Left was reported, not at the time
EnteredCode was called.
2006-09-08 04:03:14 +00:00
Glenn Maynard 6daf49eac6 fix excessive Ago() calls 2006-09-08 03:44:14 +00:00
Glenn Maynard 518ac3307b unused headers 2006-09-08 03:17:24 +00:00
Glenn Maynard 4da8857f1d Simplify InputQueue: use InputEventPlus. This has the
timestamp it needs, and we can match MenuI from it without
doing extra conversions.
2006-09-08 03:16:35 +00:00
Glenn Maynard 8ebab0dde7 cleanup 2006-09-08 02:59:53 +00:00
Glenn Maynard 16e6219b70 unused headers 2006-09-08 02:58:56 +00:00
Glenn Maynard c4c73b5179 remove transition 2006-09-08 02:13:54 +00:00
Glenn Maynard ec3b9382d2 InputMapper::IsButtonDown -> IsBeingPressed, to match InputFilter::IsBeingPressed 2006-09-08 02:12:30 +00:00
Steve Checkoway 18b047fd94 Accept input from P2 if it is expected. 2006-09-08 02:07:19 +00:00
Steve Checkoway 1636443da5 Don't overwrite LCTRL. 2006-09-08 01:50:59 +00:00
Glenn Maynard 29ba3d052b use m_LastInputTime in GetSecsHeld 2006-09-08 01:41:06 +00:00
Glenn Maynard 618d0ced95 m_BeingHeldTime is the timestamp of the last input change,
not the time corresponding to the current input state.  (If
debouncing delays reporting an input, m_BeingHeldTime
refers to the time of the delayed input.)  Add m_LastInputTime,
which remembers the timestamp of the last reported input.
2006-09-08 01:39:32 +00:00
Glenn Maynard 90f15660b8 InputFilter::ReportButtonChange 2006-09-08 01:11:57 +00:00
Glenn Maynard dc531b59e4 don't derive InputEvent from DeviceInput 2006-09-08 01:11:18 +00:00
Jason Felds d397a60108 Add ScreenSelectLanguage.* for committing. 2006-09-08 00:30:11 +00:00
Glenn Maynard 2fa3dd658a don't bother typedefing this 2006-09-07 23:58:46 +00:00
Glenn Maynard fb99227ff1 don't bother typedefing this
no static
2006-09-07 23:57:24 +00:00
Glenn Maynard 969efc7f0f fix GetTotalSeconds 2006-09-07 22:11:54 +00:00
Josh Allen f617ea34dc Adjust location of actors on ScreenSelectMusic 2006-09-07 16:25:08 +00:00
Glenn Maynard 45e5f76af0 when there's a sensible error handling path, prefer to use it instead of asserting 2006-09-07 04:26:59 +00:00
Glenn Maynard 57e544385d remove comment about code that's not there anymore 2006-09-07 03:52:10 +00:00
Josh Allen 2249f1e96a Replace hands with a glow 2006-09-06 19:10:36 +00:00
Josh Allen af1412c3d8 Ability to get the scale factor between the theme's aspect ratio and screen's aspect ratio. Useful for placing actors in the same screen location regardless of aspect ratio. 2006-09-06 19:06:41 +00:00
Chris Danford 143c693a87 add ScreenSelectLanguage.* 2006-09-05 03:14:36 +00:00
Steve Checkoway faf32603f1 Consistent user warnings. 2006-09-04 08:09:27 +00:00
Steve Checkoway dae47979ea Change the UserLog() to output a more consistent message. 2006-09-04 08:09:05 +00:00
Steve Checkoway 1ebea3ccf5 Cleanup. 2006-09-04 05:26:34 +00:00
Steve Checkoway b791ce0c4c Safe casts. 2006-09-03 05:53:53 +00:00
Steve Checkoway 72aa78003c Fix memory leak. See stepmania-devs. 2006-09-03 05:43:36 +00:00
Steve Checkoway 808c8019d6 Simplify. 2006-09-03 05:24:24 +00:00
Steve Checkoway 9954228e17 Cleanup. 2006-09-03 05:19:46 +00:00
Steve Checkoway 4606d68fdf Move warnings meant for the user to userlog.txt. These are as inconsistent in format as before but at least they're all in one place. 2006-09-03 05:16:09 +00:00
Steve Checkoway c6eb78a3cf Add a file for user warnings, userlog.txt. Until now, these types of warnings have either been cluttering info.txt or buried in log.txt where no sane user would want to look. 2006-09-03 05:14:18 +00:00
Steve Checkoway fe7a3e8127 Do not remove these files. It is not even always the same location that they'd be written. 2006-09-03 03:48:56 +00:00
Steve Checkoway d47dd07956 Cleanup. HOOKS isn't used. 2006-09-03 03:45:05 +00:00
Steve Checkoway d95d230875 Remove unused files. 2006-09-03 03:03:27 +00:00
Steve Checkoway c2fc8b1fc1 Add two debugging asserts. http://sourceforge.net/tracker/index.php?func=detail&aid=1550127&group_id=37892&atid=421366 2006-09-03 02:29:11 +00:00
Steve Checkoway 0df9785a79 Fix input strangeness. I don't understand the rational for setting mp when GAMESTATE->m_bMultiplayer is false, but this preserves that changing Game, Style, and Menu inputs when it is false. 2006-09-03 02:01:43 +00:00
Steve Checkoway 96804e2db5 Last beat hint and floating point validation text. 2006-09-02 23:31:44 +00:00
Steve Checkoway 5af590ccba Allow setting the last beat hint in the editor. 2006-09-02 23:27:46 +00:00
Steve Checkoway dd71daeee4 Validation function for floating point values.
1
2.3
-4.5
-8.2e-10
are all valid.
2006-09-02 23:27:27 +00:00
Steve Checkoway dc98ba4190 StringToFloat overload. Returns true if the entire string is a valid, finite float. 2006-09-02 23:26:07 +00:00
Steve Checkoway b939bdec8e Add a last beat hint. The real last beat will be at least as long as the hint. 2006-09-02 22:22:57 +00:00
Steve Checkoway 9613079a92 static 2006-09-02 21:19:32 +00:00
Steve Checkoway 7f3f7b4d6f Add the dance pad and the character as children so they tween fade along with the screen. 2006-09-02 20:59:06 +00:00
Steve Checkoway 74ad63769f fromString -> FromString
toString -> ToString const
2006-09-02 20:24:39 +00:00