From f6d44ae85bb52234a728f90e4ebe8687762c2227 Mon Sep 17 00:00:00 2001 From: sigatrev Date: Mon, 3 Mar 2014 20:46:47 -0600 Subject: [PATCH] hold judgment positions with mini they weren't scaled to handle the zoom. --- src/Player.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Player.cpp b/src/Player.cpp index 472f37145c..8e7dc65c94 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -872,6 +872,7 @@ void Player::Update( float fDeltaTime ) float fX = ArrowEffects::GetXPos( m_pPlayerState, c, 0 ); const float fZ = ArrowEffects::GetZPos( m_pPlayerState, c, 0 ); + fX *= ( 1 - fMiniPercent * 0.5f ); m_vpHoldJudgment[c]->SetX( fX ); m_vpHoldJudgment[c]->SetY( fHoldJudgeYPos );