remove old comment
This commit is contained in:
@@ -170,16 +170,6 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName )
|
||||
{
|
||||
Screen *ret = Screen::Create( sClassName );
|
||||
|
||||
/* Give a null update to the new screen. This bumps everything into its
|
||||
* initial tween state, if any, so we don't show stuff at an incorrect
|
||||
* position for a frame.
|
||||
*
|
||||
* XXX: Can't do this here, since this update might cause another screen
|
||||
* to be loaded; that'll land back here, and the screen list gets messed
|
||||
* up. We need to make sure Update(0) is called some time before the
|
||||
* first Draw(). */
|
||||
// ret->Update(0);
|
||||
|
||||
/* Loading probably took a little while. Let's reset stats. This prevents us
|
||||
* from displaying an unnaturally low FPS value, and the next FPS value we
|
||||
* display will be accurate, which makes skips in the initial tween-ins more
|
||||
|
||||
Reference in New Issue
Block a user