diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 1780c38c72..ff5ca1949b 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -170,16 +170,6 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName ) { Screen *ret = Screen::Create( sClassName ); - /* Give a null update to the new screen. This bumps everything into its - * initial tween state, if any, so we don't show stuff at an incorrect - * position for a frame. - * - * XXX: Can't do this here, since this update might cause another screen - * to be loaded; that'll land back here, and the screen list gets messed - * up. We need to make sure Update(0) is called some time before the - * first Draw(). */ -// ret->Update(0); - /* Loading probably took a little while. Let's reset stats. This prevents us * from displaying an unnaturally low FPS value, and the next FPS value we * display will be accurate, which makes skips in the initial tween-ins more