enable SetThreadPriorityBoost
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@@ -550,8 +550,8 @@ void MovieTexture_FFMpeg::DecoderThread()
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/* Windows likes to boost priority when processes come out of a wait state. We don't
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* want that, since it'll result in us having a small priority boost after each movie
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* frame, resulting in skips in the gameplay thread. */
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// if(!SetThreadPriorityBoost(GetCurrentThread(), TRUE))
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// LOG->Warn(werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed"));
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if(!SetThreadPriorityBoost(GetCurrentThread(), TRUE))
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LOG->Warn(werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed"));
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CHECKPOINT;
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bool FirstDecodedFrame = true;
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