Increase pause sleep to 10ms; safer on 9x.
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@@ -560,7 +560,7 @@ void MovieTexture_FFMpeg::DecoderThread()
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{
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if( m_State == PAUSE_DECODER )
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{
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SDL_Delay( 5 );
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SDL_Delay( 10 );
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/* The video isn't running; skip time. */
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Timer.GetDeltaTime();
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