diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index a5abe651a2..7d79a4bed2 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -550,8 +550,8 @@ void MovieTexture_FFMpeg::DecoderThread() /* Windows likes to boost priority when processes come out of a wait state. We don't * want that, since it'll result in us having a small priority boost after each movie * frame, resulting in skips in the gameplay thread. */ -// if(!SetThreadPriorityBoost(GetCurrentThread(), TRUE)) -// LOG->Warn(werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed")); + if(!SetThreadPriorityBoost(GetCurrentThread(), TRUE)) + LOG->Warn(werr_ssprintf(GetLastError(), "SetThreadPriorityBoost failed")); CHECKPOINT; bool FirstDecodedFrame = true;