ignore give up/back out for inactive players
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@@ -1761,6 +1761,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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if( MenuI.IsValid() &&
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if( MenuI.IsValid() &&
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m_DancingState != STATE_OUTRO &&
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m_DancingState != STATE_OUTRO &&
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GAMESTATE->IsHumanPlayer(MenuI.player) &&
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!m_Back.IsTransitioning() )
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!m_Back.IsTransitioning() )
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{
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{
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/* Allow bailing out by holding the START button of all active players. This
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/* Allow bailing out by holding the START button of all active players. This
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