ignore give up/back out for inactive players

This commit is contained in:
Glenn Maynard
2005-03-15 08:37:18 +00:00
parent 52aba90c8a
commit dd478559ad
+1
View File
@@ -1761,6 +1761,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
if( MenuI.IsValid() &&
m_DancingState != STATE_OUTRO &&
GAMESTATE->IsHumanPlayer(MenuI.player) &&
!m_Back.IsTransitioning() )
{
/* Allow bailing out by holding the START button of all active players. This