disable GiveUp in multiplayer for all except player 1
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@@ -2106,6 +2106,7 @@ void ScreenGameplay::Input( const InputEventPlus &input )
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if( input.MenuI.IsValid() &&
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if( input.MenuI.IsValid() &&
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m_DancingState != STATE_OUTRO &&
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m_DancingState != STATE_OUTRO &&
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GAMESTATE->IsHumanPlayer(input.MenuI.player) &&
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GAMESTATE->IsHumanPlayer(input.MenuI.player) &&
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(!GAMESTATE->m_bMultiplayer || input.mp == MultiPlayer_1) &&
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!m_Cancel.IsTransitioning() )
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!m_Cancel.IsTransitioning() )
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{
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{
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/* Allow bailing out by holding the START button of all active players. This
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/* Allow bailing out by holding the START button of all active players. This
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