diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 8471212002..dea39f07da 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2105,7 +2105,8 @@ void ScreenGameplay::Input( const InputEventPlus &input ) if( input.MenuI.IsValid() && m_DancingState != STATE_OUTRO && - GAMESTATE->IsHumanPlayer(input.MenuI.player) && + GAMESTATE->IsHumanPlayer(input.MenuI.player) && + (!GAMESTATE->m_bMultiplayer || input.mp == MultiPlayer_1) && !m_Cancel.IsTransitioning() ) { /* Allow bailing out by holding the START button of all active players. This