Add more known issues.
Also, hgeol woes.
This commit is contained in:
@@ -1,26 +1,26 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
return t
|
||||
@@ -1,26 +1,26 @@
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
local t = Def.ActorFrame{}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Base");
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
|
||||
}
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
return t
|
||||
Reference in New Issue
Block a user