Tweaks on the delta and delta-note Tap Mines. Make the border spin a bit faster and the light glow a bit less.
This commit is contained in:
@@ -12,7 +12,7 @@ t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,24);
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
@@ -20,7 +20,7 @@ t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF77");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
return t
|
||||
@@ -12,7 +12,7 @@ t[#t+1] = LoadActor("Mine_Fill")..{
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Border")..{
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,24);
|
||||
InitCommand=cmd(spin;effectmagnitude,0,0,36);
|
||||
}
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Overlay");
|
||||
@@ -20,7 +20,7 @@ t[#t+1] = LoadActor("Mine_Overlay");
|
||||
|
||||
|
||||
t[#t+1] = LoadActor("Mine_Light")..{
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF77");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
|
||||
}
|
||||
|
||||
return t
|
||||
Reference in New Issue
Block a user