Tweaks on the delta and delta-note Tap Mines. Make the border spin a bit faster and the light glow a bit less.

This commit is contained in:
luizsan
2011-08-03 12:36:53 -03:00
parent c5f9838e9a
commit 58746424bf
2 changed files with 4 additions and 4 deletions
@@ -12,7 +12,7 @@ t[#t+1] = LoadActor("Mine_Fill")..{
t[#t+1] = LoadActor("Mine_Border")..{
InitCommand=cmd(spin;effectmagnitude,0,0,24);
InitCommand=cmd(spin;effectmagnitude,0,0,36);
}
t[#t+1] = LoadActor("Mine_Overlay");
@@ -20,7 +20,7 @@ t[#t+1] = LoadActor("Mine_Overlay");
t[#t+1] = LoadActor("Mine_Light")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF77");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
}
return t
+2 -2
View File
@@ -12,7 +12,7 @@ t[#t+1] = LoadActor("Mine_Fill")..{
t[#t+1] = LoadActor("Mine_Border")..{
InitCommand=cmd(spin;effectmagnitude,0,0,24);
InitCommand=cmd(spin;effectmagnitude,0,0,36);
}
t[#t+1] = LoadActor("Mine_Overlay");
@@ -20,7 +20,7 @@ t[#t+1] = LoadActor("Mine_Overlay");
t[#t+1] = LoadActor("Mine_Light")..{
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF77");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
}
return t