Add more known issues.
Also, hgeol woes.
This commit is contained in:
@@ -6,3 +6,7 @@ The following is a list of known issues with StepMania 5.
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* The scoring system needs to be made global for the game instead
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of tying it to the theme. Right now, this is causing a number
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of themes to have no score display during gameplay.
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* The C and V keys in the editor (related to attacks) still has
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work to go. Crashes should hopefully be minimal if not otherwise
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nonexistant.
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* Attacks involving noteskins do not work.
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@@ -1,26 +1,26 @@
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Mine_Base");
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Border")..{
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InitCommand=cmd(spin;effectmagnitude,0,0,36);
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}
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t[#t+1] = LoadActor("Mine_Overlay");
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t[#t+1] = LoadActor("Mine_Light")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
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}
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Mine_Base");
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Border")..{
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InitCommand=cmd(spin;effectmagnitude,0,0,36);
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}
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t[#t+1] = LoadActor("Mine_Overlay");
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t[#t+1] = LoadActor("Mine_Light")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
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}
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return t
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@@ -1,26 +1,26 @@
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Mine_Base");
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Border")..{
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InitCommand=cmd(spin;effectmagnitude,0,0,36);
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}
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t[#t+1] = LoadActor("Mine_Overlay");
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t[#t+1] = LoadActor("Mine_Light")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
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}
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Mine_Base");
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2);
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}
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t[#t+1] = LoadActor("Mine_Border")..{
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InitCommand=cmd(spin;effectmagnitude,0,0,36);
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}
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t[#t+1] = LoadActor("Mine_Overlay");
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t[#t+1] = LoadActor("Mine_Light")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2);
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}
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return t
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