From cdbc28d1cc225e3664638f25028c2848ff1bfe92 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Wed, 3 Aug 2011 13:40:23 -0400 Subject: [PATCH] Add more known issues. Also, hgeol woes. --- Docs/KnownIssues.txt | 4 ++ NoteSkins/pump/delta-note/UpLeft Tap Mine.lua | 50 +++++++++---------- NoteSkins/pump/delta/UpLeft Tap Mine.lua | 50 +++++++++---------- 3 files changed, 54 insertions(+), 50 deletions(-) diff --git a/Docs/KnownIssues.txt b/Docs/KnownIssues.txt index 3786bfe1b6..6f9e3ead93 100644 --- a/Docs/KnownIssues.txt +++ b/Docs/KnownIssues.txt @@ -6,3 +6,7 @@ The following is a list of known issues with StepMania 5. * The scoring system needs to be made global for the game instead of tying it to the theme. Right now, this is causing a number of themes to have no score display during gameplay. +* The C and V keys in the editor (related to attacks) still has + work to go. Crashes should hopefully be minimal if not otherwise + nonexistant. +* Attacks involving noteskins do not work. diff --git a/NoteSkins/pump/delta-note/UpLeft Tap Mine.lua b/NoteSkins/pump/delta-note/UpLeft Tap Mine.lua index 84a0c2d2f8..7215b2e1e9 100644 --- a/NoteSkins/pump/delta-note/UpLeft Tap Mine.lua +++ b/NoteSkins/pump/delta-note/UpLeft Tap Mine.lua @@ -1,26 +1,26 @@ -local t = Def.ActorFrame{} - - -t[#t+1] = LoadActor("Mine_Base"); - -t[#t+1] = LoadActor("Mine_Fill")..{ - InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); -} -t[#t+1] = LoadActor("Mine_Fill")..{ - InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); -} - - -t[#t+1] = LoadActor("Mine_Border")..{ - InitCommand=cmd(spin;effectmagnitude,0,0,36); -} - -t[#t+1] = LoadActor("Mine_Overlay"); - - - -t[#t+1] = LoadActor("Mine_Light")..{ - InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2); -} - +local t = Def.ActorFrame{} + + +t[#t+1] = LoadActor("Mine_Base"); + +t[#t+1] = LoadActor("Mine_Fill")..{ + InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); +} +t[#t+1] = LoadActor("Mine_Fill")..{ + InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); +} + + +t[#t+1] = LoadActor("Mine_Border")..{ + InitCommand=cmd(spin;effectmagnitude,0,0,36); +} + +t[#t+1] = LoadActor("Mine_Overlay"); + + + +t[#t+1] = LoadActor("Mine_Light")..{ + InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2); +} + return t \ No newline at end of file diff --git a/NoteSkins/pump/delta/UpLeft Tap Mine.lua b/NoteSkins/pump/delta/UpLeft Tap Mine.lua index 84a0c2d2f8..7215b2e1e9 100644 --- a/NoteSkins/pump/delta/UpLeft Tap Mine.lua +++ b/NoteSkins/pump/delta/UpLeft Tap Mine.lua @@ -1,26 +1,26 @@ -local t = Def.ActorFrame{} - - -t[#t+1] = LoadActor("Mine_Base"); - -t[#t+1] = LoadActor("Mine_Fill")..{ - InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); -} -t[#t+1] = LoadActor("Mine_Fill")..{ - InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); -} - - -t[#t+1] = LoadActor("Mine_Border")..{ - InitCommand=cmd(spin;effectmagnitude,0,0,36); -} - -t[#t+1] = LoadActor("Mine_Overlay"); - - - -t[#t+1] = LoadActor("Mine_Light")..{ - InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2); -} - +local t = Def.ActorFrame{} + + +t[#t+1] = LoadActor("Mine_Base"); + +t[#t+1] = LoadActor("Mine_Fill")..{ + InitCommand=cmd(diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); +} +t[#t+1] = LoadActor("Mine_Fill")..{ + InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF22");effectclock,"bgm";effectperiod,2); +} + + +t[#t+1] = LoadActor("Mine_Border")..{ + InitCommand=cmd(spin;effectmagnitude,0,0,36); +} + +t[#t+1] = LoadActor("Mine_Overlay"); + + + +t[#t+1] = LoadActor("Mine_Light")..{ + InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#FFFFFF55");effectcolor2,color("#FFFFFF00");effectclock,"bgm";zoom,1.15;effectperiod,2); +} + return t \ No newline at end of file