ccd2b4ae6d
removes duplicate round() function in productivityhelpers
169 lines
5.7 KiB
Lua
169 lines
5.7 KiB
Lua
local function GraphDisplay( pn )
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local t = Def.ActorFrame {
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Def.GraphDisplay {
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InitCommand=cmd(Load,"GraphDisplay";);
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BeginCommand=function(self)
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local ss = SCREENMAN:GetTopScreen():GetStageStats();
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self:Set( ss, ss:GetPlayerStageStats(pn) );
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self:player( pn );
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end
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};
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};
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return t;
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end
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local function ComboGraph( pn )
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local t = Def.ActorFrame {
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Def.ComboGraph {
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InitCommand=cmd(Load,"ComboGraph";);
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BeginCommand=function(self)
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local ss = SCREENMAN:GetTopScreen():GetStageStats();
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self:Set( ss, ss:GetPlayerStageStats(pn) );
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self:player( pn );
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end
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};
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};
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return t;
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end
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local function PercentScore( pn )
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local t = LoadFont("Common normal")..{
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InitCommand=cmd(zoom,0.625;shadowlength,1;player,pn);
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BeginCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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-- todo: color by difficulty
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local StepsOrTrail;
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if GAMESTATE:IsCourseMode() then
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StepsOrTrail = GAMESTATE:GetCurrentTrail(pn)
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else
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StepsOrTrail = GAMESTATE:GetCurrentSteps(pn)
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end;
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local st = StepsOrTrail:GetStepsType();
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local diff = StepsOrTrail:GetDifficulty();
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local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
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local cd = GetCustomDifficulty(st, diff, courseType);
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self:diffuse(CustomDifficultyToColor(cd));
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self:shadowcolor(CustomDifficultyToDarkColor(cd));
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local pss = STATSMAN:GetPlayedStageStats(1):GetPlayerStageStats(pn);
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if pss then
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local pct = pss:GetPercentDancePoints();
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if pct == 1 then
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self:settext("100%");
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else
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self:settext(FormatPercentScore(pct));
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end;
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end;
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end;
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};
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return t;
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end
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local t = LoadFallbackB();
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t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
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if ShowStandardDecoration("GraphDisplay") then
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
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end
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end
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if ShowStandardDecoration("ComboGraph") then
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
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end
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end
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if ShowStandardDecoration("StepsDisplay") then
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for pn in ivalues(PlayerNumber) do
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local t2 = Def.StepsDisplay {
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InitCommand=cmd(Load,"StepsDisplayEvaluation",pn;SetFromGameState,pn;);
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UpdateNetEvalStatsMessageCommand=function(self,param)
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if GAMESTATE:IsPlayerEnabled(pn) then
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self:SetFromSteps(param.Steps)
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end;
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end;
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};
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t[#t+1] = StandardDecorationFromTable( "StepsDisplay" .. ToEnumShortString(pn), t2 );
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t[#t+1] = StandardDecorationFromTable( "PercentScore" .. ToEnumShortString(pn), PercentScore(pn) );
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end
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "MachineRecord" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "MachineRecord"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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};
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "PersonalRecord" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PersonalRecord"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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};
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "StageAward" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "StageAward"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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BeginCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
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tStats = tStats:GetPlayerStageStats(pn);
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if tStats:GetStageAward() then
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self:settext( THEME:GetString( "StageAward", ToEnumShortString( tStats:GetStageAward() ) ) );
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else
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self:settext( "" );
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end
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end;
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};
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end
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for pn in ivalues(PlayerNumber) do
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local MetricsName = "PeakComboAward" .. PlayerNumberToString(pn);
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t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PeakComboAward"), pn ) .. {
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InitCommand=function(self)
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self:player(pn);
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self:name(MetricsName);
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ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
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end;
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BeginCommand=cmd(playcommand,"Set");
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SetCommand=function(self)
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local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
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tStats = tStats:GetPlayerStageStats(pn);
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if tStats:GetPeakComboAward() then
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self:settext( THEME:GetString( "PeakComboAward", ToEnumShortString( tStats:GetPeakComboAward() ) ) );
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else
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self:settext( "" );
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end
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end;
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};
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end
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t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
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t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
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t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra1" ) ) .. {
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InitCommand=cmd(Center;draworder,105);
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OnCommand=cmd(visible,GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
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};
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t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra2" ) ) .. {
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InitCommand=cmd(Center;draworder,105);
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OnCommand=cmd(visible,not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
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};
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return t |