Files
itgmania212121/Themes/default/BGAnimations/ScreenEvaluation decorations/default.lua
T
AJ Kelly ccd2b4ae6d various theme changes, mostly from midi
removes duplicate round() function in productivityhelpers
2010-08-14 19:22:44 -05:00

169 lines
5.7 KiB
Lua

local function GraphDisplay( pn )
local t = Def.ActorFrame {
Def.GraphDisplay {
InitCommand=cmd(Load,"GraphDisplay";);
BeginCommand=function(self)
local ss = SCREENMAN:GetTopScreen():GetStageStats();
self:Set( ss, ss:GetPlayerStageStats(pn) );
self:player( pn );
end
};
};
return t;
end
local function ComboGraph( pn )
local t = Def.ActorFrame {
Def.ComboGraph {
InitCommand=cmd(Load,"ComboGraph";);
BeginCommand=function(self)
local ss = SCREENMAN:GetTopScreen():GetStageStats();
self:Set( ss, ss:GetPlayerStageStats(pn) );
self:player( pn );
end
};
};
return t;
end
local function PercentScore( pn )
local t = LoadFont("Common normal")..{
InitCommand=cmd(zoom,0.625;shadowlength,1;player,pn);
BeginCommand=cmd(playcommand,"Set");
SetCommand=function(self)
-- todo: color by difficulty
local StepsOrTrail;
if GAMESTATE:IsCourseMode() then
StepsOrTrail = GAMESTATE:GetCurrentTrail(pn)
else
StepsOrTrail = GAMESTATE:GetCurrentSteps(pn)
end;
local st = StepsOrTrail:GetStepsType();
local diff = StepsOrTrail:GetDifficulty();
local courseType = GAMESTATE:IsCourseMode() and SongOrCourse:GetCourseType() or nil;
local cd = GetCustomDifficulty(st, diff, courseType);
self:diffuse(CustomDifficultyToColor(cd));
self:shadowcolor(CustomDifficultyToDarkColor(cd));
local pss = STATSMAN:GetPlayedStageStats(1):GetPlayerStageStats(pn);
if pss then
local pct = pss:GetPercentDancePoints();
if pct == 1 then
self:settext("100%");
else
self:settext(FormatPercentScore(pct));
end;
end;
end;
};
return t;
end
local t = LoadFallbackB();
t[#t+1] = StandardDecorationFromFileOptional("StageDisplay","StageDisplay");
if ShowStandardDecoration("GraphDisplay") then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "GraphDisplay" .. ToEnumShortString(pn), GraphDisplay(pn) );
end
end
if ShowStandardDecoration("ComboGraph") then
for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
t[#t+1] = StandardDecorationFromTable( "ComboGraph" .. ToEnumShortString(pn), ComboGraph(pn) );
end
end
if ShowStandardDecoration("StepsDisplay") then
for pn in ivalues(PlayerNumber) do
local t2 = Def.StepsDisplay {
InitCommand=cmd(Load,"StepsDisplayEvaluation",pn;SetFromGameState,pn;);
UpdateNetEvalStatsMessageCommand=function(self,param)
if GAMESTATE:IsPlayerEnabled(pn) then
self:SetFromSteps(param.Steps)
end;
end;
};
t[#t+1] = StandardDecorationFromTable( "StepsDisplay" .. ToEnumShortString(pn), t2 );
t[#t+1] = StandardDecorationFromTable( "PercentScore" .. ToEnumShortString(pn), PercentScore(pn) );
end
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "MachineRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "MachineRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PersonalRecord" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PersonalRecord"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "StageAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "StageAward"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
BeginCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
tStats = tStats:GetPlayerStageStats(pn);
if tStats:GetStageAward() then
self:settext( THEME:GetString( "StageAward", ToEnumShortString( tStats:GetStageAward() ) ) );
else
self:settext( "" );
end
end;
};
end
for pn in ivalues(PlayerNumber) do
local MetricsName = "PeakComboAward" .. PlayerNumberToString(pn);
t[#t+1] = LoadActor( THEME:GetPathG(Var "LoadingScreen", "PeakComboAward"), pn ) .. {
InitCommand=function(self)
self:player(pn);
self:name(MetricsName);
ActorUtil.LoadAllCommandsAndSetXY(self,Var "LoadingScreen");
end;
BeginCommand=cmd(playcommand,"Set");
SetCommand=function(self)
local tStats = THEME:GetMetric(Var "LoadingScreen", "Summary") and STATSMAN:GetAccumPlayedStageStats() or STATSMAN:GetCurStageStats();
tStats = tStats:GetPlayerStageStats(pn);
if tStats:GetPeakComboAward() then
self:settext( THEME:GetString( "PeakComboAward", ToEnumShortString( tStats:GetPeakComboAward() ) ) );
else
self:settext( "" );
end
end;
};
end
t[#t+1] = StandardDecorationFromFileOptional("LifeDifficulty","LifeDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("TimingDifficulty","TimingDifficulty");
t[#t+1] = StandardDecorationFromFileOptional("GameType","GameType");
t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra1" ) ) .. {
InitCommand=cmd(Center;draworder,105);
OnCommand=cmd(visible,GAMESTATE:IsExtraStage() and not GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
};
t[#t+1] = LoadActor( THEME:GetPathG("ScreenStageInformation","Stage extra2" ) ) .. {
InitCommand=cmd(Center;draworder,105);
OnCommand=cmd(visible,not GAMESTATE:IsExtraStage() and GAMESTATE:IsExtraStage2();linear,2;zoom,0;diffusealpha,1;);
};
return t