Make the horizontal and vertical alignment explicit.
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@@ -282,8 +282,8 @@ void MovieTexture_Generic::CreateTexture()
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*m_pSurface->format, pixfmt );
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/* Configure the sprite. This blits the intermediate onto the ifnal render target. */
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m_pSprite->SetHorizAlign( 0 );
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m_pSprite->SetVertAlign( 0 );
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m_pSprite->SetHorizAlign( align_left );
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m_pSprite->SetVertAlign( align_top );
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/* Hack: Sprite wants to take ownership of the texture, and will decrement the refcount
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* when it unloads the texture. Normally we'd make a "copy", but we can't access
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