Make the horizontal and vertical alignment explicit.

This commit is contained in:
Steve Checkoway
2007-04-03 07:07:16 +00:00
parent a856377219
commit c330a32ce7
@@ -282,8 +282,8 @@ void MovieTexture_Generic::CreateTexture()
*m_pSurface->format, pixfmt );
/* Configure the sprite. This blits the intermediate onto the ifnal render target. */
m_pSprite->SetHorizAlign( 0 );
m_pSprite->SetVertAlign( 0 );
m_pSprite->SetHorizAlign( align_left );
m_pSprite->SetVertAlign( align_top );
/* Hack: Sprite wants to take ownership of the texture, and will decrement the refcount
* when it unloads the texture. Normally we'd make a "copy", but we can't access