Change these to their floating point counterparts since BitmapText::SetHorizAlign(float) hides Actor::SetHorizAlign(HorizAlign).

This commit is contained in:
Steve Checkoway
2007-04-03 06:51:26 +00:00
parent f7ce0e3892
commit a856377219
+6 -6
View File
@@ -43,12 +43,12 @@ enum VertAlign
};
LuaDeclareType( VertAlign );
#define align_left HorizAlign_Left
#define align_center HorizAlign_Center
#define align_right HorizAlign_Right
#define align_top VertAlign_Top
#define align_middle VertAlign_Middle
#define align_bottom VertAlign_Bottom
#define align_left 0.0f
#define align_center 0.5f
#define align_right 1.0f
#define align_top 0.0f
#define align_middle 0.5f
#define align_bottom 1.0f
class Actor : public MessageSubscriber
{