From c27ba8ca2f7f1f4aea8f803dc48e09c1ce565615 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 24 Sep 2005 02:31:55 +0000 Subject: [PATCH] Don't SetZ masks; it breaks things in 3d. It's up to the renderer to activate z-bias in BLEND_NO_EFFECT. --- stepmania/src/ActorScroller.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index d29f5ab63d..f2bbdf30f5 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -73,8 +73,6 @@ void ActorScroller::Load2( fItemWidth/2, fItemHeight/2 ); m_quadMask.StretchTo( rectBarSize ); - m_quadMask.SetZ( 1 ); - m_quadMask.SetHidden( false ); m_bLoaded = true;