Undo attempt at vsync in windowed mode. It's causing jerky animation and aparent skipping (even though the skip display isn't showing any hiccups)

This commit is contained in:
Chris Danford
2005-11-07 00:43:50 +00:00
parent b35541b4ce
commit bfc7a6b758
+1 -4
View File
@@ -499,10 +499,7 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut )
g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp );
g_d3dpp.BackBufferCount = 1;
g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
if(p.windowed)
g_d3dpp.SwapEffect = p.vsync ? D3DSWAPEFFECT_COPY_VSYNC : D3DSWAPEFFECT_DISCARD;
else
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
#if !defined(XBOX)
g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd();
#else