simplify
This commit is contained in:
@@ -63,7 +63,6 @@ int g_ModelMatrixCnt=0;
|
||||
TextureUnit g_currentTextureUnit = TextureUnit_1;
|
||||
static int g_iActualRefreshRateInHz = 60;
|
||||
static bool g_bSphereMapping[NUM_TextureUnit] = { false, false };
|
||||
static float g_fZBias = 0;
|
||||
|
||||
/* Direct3D doesn't associate a palette with textures.
|
||||
* Instead, we load a palette into a slot. We need to keep track
|
||||
@@ -1185,12 +1184,10 @@ bool RageDisplay_D3D::IsZWriteEnabled() const
|
||||
|
||||
void RageDisplay_D3D::SetZBias( float f )
|
||||
{
|
||||
g_fZBias = f;
|
||||
|
||||
D3DVIEWPORT8 viewData;
|
||||
g_pd3dDevice->GetViewport( &viewData );
|
||||
viewData.MinZ = SCALE( g_fZBias, 0.0f, 1.0f, 0.05f, 0.0f );
|
||||
viewData.MaxZ = SCALE( g_fZBias, 0.0f, 1.0f, 1.0f, 0.95f );
|
||||
viewData.MinZ = SCALE( f, 0.0f, 1.0f, 0.05f, 0.0f );
|
||||
viewData.MaxZ = SCALE( f, 0.0f, 1.0f, 1.0f, 0.95f );
|
||||
g_pd3dDevice->SetViewport( &viewData );
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user