From bfc7a6b75804a9fdeda8730731a9b557c01570ac Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 7 Nov 2005 00:43:50 +0000 Subject: [PATCH] Undo attempt at vsync in windowed mode. It's causing jerky animation and aparent skipping (even though the skip display isn't showing any hiccups) --- stepmania/src/RageDisplay_D3D.cpp | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/stepmania/src/RageDisplay_D3D.cpp b/stepmania/src/RageDisplay_D3D.cpp index 1b0464ff86..ba7b406287 100644 --- a/stepmania/src/RageDisplay_D3D.cpp +++ b/stepmania/src/RageDisplay_D3D.cpp @@ -499,10 +499,7 @@ CString RageDisplay_D3D::TryVideoMode( VideoModeParams p, bool &bNewDeviceOut ) g_d3dpp.BackBufferFormat = FindBackBufferType( p.windowed, p.bpp ); g_d3dpp.BackBufferCount = 1; g_d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE; - if(p.windowed) - g_d3dpp.SwapEffect = p.vsync ? D3DSWAPEFFECT_COPY_VSYNC : D3DSWAPEFFECT_DISCARD; - else - g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; #if !defined(XBOX) g_d3dpp.hDeviceWindow = GraphicsWindow::GetHwnd(); #else