Ensure AutoPlay doesn't cause ANY combo increase.
AutoPlayCPU can, however.
This commit is contained in:
+1
-1
@@ -2868,7 +2868,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
|
||||
/* Update hold checkpoints
|
||||
*
|
||||
* TODO: Move this to a separate function. */
|
||||
if( HOLD_CHECKPOINTS )
|
||||
if( HOLD_CHECKPOINTS && m_pPlayerState->m_PlayerController != PC_AUTOPLAY )
|
||||
{
|
||||
int iCheckpointFrequencyRows = ROWS_PER_BEAT/2;
|
||||
if( CHECKPOINTS_USE_TICKCOUNTS )
|
||||
|
||||
Reference in New Issue
Block a user