Ensure AutoPlay doesn't cause ANY combo increase.

AutoPlayCPU can, however.
This commit is contained in:
Jason Felds
2011-06-13 15:00:21 -04:00
parent 6d8df2ffc2
commit a72241666d
+1 -1
View File
@@ -2868,7 +2868,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now )
/* Update hold checkpoints
*
* TODO: Move this to a separate function. */
if( HOLD_CHECKPOINTS )
if( HOLD_CHECKPOINTS && m_pPlayerState->m_PlayerController != PC_AUTOPLAY )
{
int iCheckpointFrequencyRows = ROWS_PER_BEAT/2;
if( CHECKPOINTS_USE_TICKCOUNTS )