From a72241666de172ff8d45f9a673c5dc1974e4bda1 Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Mon, 13 Jun 2011 15:00:21 -0400 Subject: [PATCH] Ensure AutoPlay doesn't cause ANY combo increase. AutoPlayCPU can, however. --- src/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Player.cpp b/src/Player.cpp index db17f00e07..0fc3e02522 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -2868,7 +2868,7 @@ void Player::CrossedRows( int iLastRowCrossed, const RageTimer &now ) /* Update hold checkpoints * * TODO: Move this to a separate function. */ - if( HOLD_CHECKPOINTS ) + if( HOLD_CHECKPOINTS && m_pPlayerState->m_PlayerController != PC_AUTOPLAY ) { int iCheckpointFrequencyRows = ROWS_PER_BEAT/2; if( CHECKPOINTS_USE_TICKCOUNTS )