Lots of updates today. Nice.
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@@ -15,6 +15,7 @@ StepMania 5.0 Preview 2 | 20110???
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* TapHoldRollOnRowMeansHold: bool, true means hold and false means roll
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* No noteskins should require updating, as these were placed in common/common
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for ease of use. [Wolfman2000]
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* [LifeMeterBattery] Added ChangeLives(int) Lua binding. [AJ]
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* [LifeMeterBattery] Added DangerThreshold metric. [AJ]
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* [LifeMeterBattery] Added some important metrics. [AJ]
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* MinScoreToKeepLife='TapNoteScore_*' - any score below this = loss of life.
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@@ -20,12 +20,4 @@ local _screen = {
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h = SCREEN_HEIGHT,
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cx = SCREEN_CENTER_X,
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cy = SCREEN_CENTER_Y
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}
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if Screen.String then
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ScreenString = Screen.String
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end
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if Screen.Metric then
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ScreenMetric = Screen.Metric
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end
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}
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@@ -56,15 +56,6 @@ function ActorScroller:setfastcatchup(bFastCatchup)
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self:SetFastCatchup(bFastCatchup)
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end
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-- renaming various StepMania functions to sm-ssc ones:
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if ScreenString then
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ScreenString = Screen.String
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end
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if ScreenMetric then
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ScreenMetric = Screen.Metric
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end
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--[[ GameState ]]
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--Aliases for old GAMESTATE timing functions.
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--These have been converted to SongPosition, but most themes still use these old functions.
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@@ -102,11 +102,13 @@ Screen.Metric = function ( sName )
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local sClass = Var "LoadingScreen"
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return THEME:GetMetric( sClass, sName )
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end
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ScreenMetric = Screen.Metric
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Screen.String = function ( sName )
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local sClass = Var "LoadingScreen";
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return THEME:GetString( sClass, sName )
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end
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ScreenString = Screen.String
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function TextBannerAfterSet(self,param)
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local Title=self:GetChild("Title");
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@@ -137,6 +137,14 @@ void LifeMeterBattery::AddLives( int iLives )
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m_fBatteryBlinkTime = 0;
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}
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void LifeMeterBattery::ChangeLives(int iLifeDiff)
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{
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if( iLifeDiff < 0 )
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SubtractLives( abs(iLifeDiff) );
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else if( iLifeDiff > 0 )
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AddLives(iLifeDiff);
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}
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void LifeMeterBattery::ChangeLife( TapNoteScore score )
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{
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if( m_iLivesLeft == 0 )
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@@ -254,13 +262,14 @@ class LunaLifeMeterBattery: public Luna<LifeMeterBattery>
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{
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public:
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static int GetLivesLeft( T* p, lua_State *L ) { lua_pushnumber( L, p->GetLivesLeft() ); return 1; }
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// is this right? wtf -q2x
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static int GetTotalLives( T* p, lua_State *L ) { lua_pushnumber( L, GAMESTATE->m_SongOptions.GetSong().m_iBatteryLives ); return 1; }
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static int ChangeLives( T* p, lua_State *L ) { p->ChangeLives(IArg(1)); return 0; }
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LunaLifeMeterBattery()
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{
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ADD_METHOD( GetLivesLeft );
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ADD_METHOD( GetTotalLives );
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ADD_METHOD( ChangeLives );
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}
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};
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@@ -32,6 +32,7 @@ public:
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void Refresh();
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int GetLivesLeft() { return m_iLivesLeft; }
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void ChangeLives(int iLifeDiff);
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// Lua
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virtual void PushSelf( lua_State *L );
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