Don't clap skipped judged rows.

...yeah, we may need a function here.
This commit is contained in:
Jason Felds
2011-05-30 00:44:16 -04:00
parent 149b004ecf
commit 9a64fb230b
+1 -1
View File
@@ -47,7 +47,7 @@ void GameplayAssist::PlayTicks( const NoteData &nd, const PlayerState *ps )
if( nd.IsThereATapOrHoldHeadAtRow( r ) )
iClapRow = r;
if( iClapRow != -1 )
if( iClapRow != -1 && !timing.IsWarpAtRow( iClapRow ) && !timing.IsFakeAtRow( iClapRow ) )
{
const float fTickBeat = NoteRowToBeat( iClapRow );
const float fTickSecond = timing.GetElapsedTimeFromBeatNoOffset( fTickBeat );