From 9a64fb230b1a04799916fb79d1c16a3ddec1904d Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Mon, 30 May 2011 00:44:16 -0400 Subject: [PATCH] Don't clap skipped judged rows. ...yeah, we may need a function here. --- src/GameplayAssist.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/GameplayAssist.cpp b/src/GameplayAssist.cpp index af05a52ed4..4ecd6be014 100644 --- a/src/GameplayAssist.cpp +++ b/src/GameplayAssist.cpp @@ -47,7 +47,7 @@ void GameplayAssist::PlayTicks( const NoteData &nd, const PlayerState *ps ) if( nd.IsThereATapOrHoldHeadAtRow( r ) ) iClapRow = r; - if( iClapRow != -1 ) + if( iClapRow != -1 && !timing.IsWarpAtRow( iClapRow ) && !timing.IsFakeAtRow( iClapRow ) ) { const float fTickBeat = NoteRowToBeat( iClapRow ); const float fTickSecond = timing.GetElapsedTimeFromBeatNoOffset( fTickBeat );