This commit is contained in:
Steve Checkoway
2006-07-05 21:52:08 +00:00
parent 934b3f25c1
commit 9a24232ec3
+33 -33
View File
@@ -54,71 +54,71 @@ public:
protected: protected:
void EndScreen(); void EndScreen();
bool m_bSummary; bool m_bSummary;
// banner area // banner area
Banner m_LargeBanner; Banner m_LargeBanner;
AutoActor m_sprLargeBannerFrame; AutoActor m_sprLargeBannerFrame;
DifficultyIcon m_DifficultyIcon[NUM_PLAYERS]; DifficultyIcon m_DifficultyIcon[NUM_PLAYERS];
DifficultyMeter m_DifficultyMeter[NUM_PLAYERS]; DifficultyMeter m_DifficultyMeter[NUM_PLAYERS];
BitmapText m_textPlayerOptions[NUM_PLAYERS]; BitmapText m_textPlayerOptions[NUM_PLAYERS];
Banner m_SmallBanner[MAX_SONGS_TO_SHOW]; Banner m_SmallBanner[MAX_SONGS_TO_SHOW];
AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW]; AutoActor m_sprSmallBannerFrame[MAX_SONGS_TO_SHOW];
// grade area // grade area
AutoActor m_sprGradeFrame[NUM_PLAYERS]; AutoActor m_sprGradeFrame[NUM_PLAYERS];
GradeDisplay m_Grades[NUM_PLAYERS]; GradeDisplay m_Grades[NUM_PLAYERS];
// points area // points area
bool m_bNewSongsUnlocked; bool m_bNewSongsUnlocked;
PercentageDisplay m_Percent[NUM_PLAYERS]; PercentageDisplay m_Percent[NUM_PLAYERS];
AutoActor m_sprPercentFrame[NUM_PLAYERS]; AutoActor m_sprPercentFrame[NUM_PLAYERS];
// bonus area // bonus area
AutoActor m_sprBonusFrame[NUM_PLAYERS]; AutoActor m_sprBonusFrame[NUM_PLAYERS];
Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RadarCategory]; Sprite m_sprPossibleBar[NUM_PLAYERS][NUM_RadarCategory];
Sprite m_sprActualBar[NUM_PLAYERS][NUM_RadarCategory]; Sprite m_sprActualBar[NUM_PLAYERS][NUM_RadarCategory];
// survived area // survived area
AutoActor m_sprSurvivedFrame[NUM_PLAYERS]; AutoActor m_sprSurvivedFrame[NUM_PLAYERS];
BitmapText m_textSurvivedNumber[NUM_PLAYERS]; BitmapText m_textSurvivedNumber[NUM_PLAYERS];
// win area // win area
AutoActor m_sprWinFrame[NUM_PLAYERS]; AutoActor m_sprWinFrame[NUM_PLAYERS];
Sprite m_sprWin[NUM_PLAYERS]; Sprite m_sprWin[NUM_PLAYERS];
// judgment area // judgment area
Sprite m_sprJudgeLabels[NUM_JudgeLine]; Sprite m_sprJudgeLabels[NUM_JudgeLine];
BitmapText m_textJudgeNumbers[NUM_JudgeLine][NUM_PLAYERS]; BitmapText m_textJudgeNumbers[NUM_JudgeLine][NUM_PLAYERS];
// stats area // stats area
AutoActor m_sprStatsLabel[NUM_StatLine]; AutoActor m_sprStatsLabel[NUM_StatLine];
BitmapText m_textStatsText[NUM_StatLine][NUM_PLAYERS]; BitmapText m_textStatsText[NUM_StatLine][NUM_PLAYERS];
// score area // score area
AutoActor m_sprScoreLabel; AutoActor m_sprScoreLabel;
BitmapText m_textScore[NUM_PLAYERS]; BitmapText m_textScore[NUM_PLAYERS];
// total score area // total score area
AutoActor m_sprTotalScoreLabel; AutoActor m_sprTotalScoreLabel;
BitmapText m_textTotalScore[NUM_PLAYERS]; BitmapText m_textTotalScore[NUM_PLAYERS];
// time area // time area
AutoActor m_sprTimeLabel; AutoActor m_sprTimeLabel;
BitmapText m_textTime[NUM_PLAYERS]; BitmapText m_textTime[NUM_PLAYERS];
// extra area // extra area
AutoActor m_sprMachineRecord[NUM_PLAYERS]; AutoActor m_sprMachineRecord[NUM_PLAYERS];
AutoActor m_sprPersonalRecord[NUM_PLAYERS]; AutoActor m_sprPersonalRecord[NUM_PLAYERS];
bool m_bTryExtraStage; bool m_bTryExtraStage;
AutoActor m_sprTryExtraStage; AutoActor m_sprTryExtraStage;
bool m_bFailed; bool m_bFailed;
RageSound m_soundStart; // sound played if the player passes or fails RageSound m_soundStart; // sound played if the player passes or fails
ThemeMetric<bool> SUMMARY; ThemeMetric<bool> SUMMARY;
bool m_bSavedScreenshot[NUM_PLAYERS]; bool m_bSavedScreenshot[NUM_PLAYERS];
}; };
#endif #endif