From 8bbaa3afa389a0ca1d2bb56185b26ed0b63e66dc Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 12 Jul 2005 05:48:15 +0000 Subject: [PATCH] update; one shortcoming of this scheme is that bound objects need to know the highest base class that also binds; if you're too high and there's no binding, it'll cause a link error, but if you're too low you'll lose the methods in the screens in between --- stepmania/src/ScreenPlayerOptions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/ScreenPlayerOptions.cpp b/stepmania/src/ScreenPlayerOptions.cpp index b1fb93fa22..3f7904a62b 100644 --- a/stepmania/src/ScreenPlayerOptions.cpp +++ b/stepmania/src/ScreenPlayerOptions.cpp @@ -220,7 +220,7 @@ public: } }; -LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ActorFrame ) +LUA_REGISTER_DERIVED_CLASS( ScreenPlayerOptions, ScreenWithMenuElements ) // lua end /*