From 881d0e45d91487ea6e3a016aa95cd9fd7a390be7 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 29 May 2003 00:15:51 +0000 Subject: [PATCH] This fixes hidden, sudden, etc. with changed scroll speeds. I'm not sure why this was here, so I'm not sure if this breaks other mods. I need to set up a test screen for gameplay mods; testing mods in gameplay is too slow ... --- stepmania/src/ArrowEffects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ArrowEffects.cpp b/stepmania/src/ArrowEffects.cpp index bda2dcd582..8ad89d5468 100644 --- a/stepmania/src/ArrowEffects.cpp +++ b/stepmania/src/ArrowEffects.cpp @@ -200,7 +200,7 @@ float ArrowGetPercentVisible( PlayerNumber pn, float fYPos ) float ArrowGetAlpha( PlayerNumber pn, float fYPos, float fPercentFadeToFail ) { - fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed; +// fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed; float fPercentVisible = ArrowGetPercentVisible(pn,fYPos); if( fPercentFadeToFail != -1 ) @@ -211,7 +211,7 @@ float ArrowGetAlpha( PlayerNumber pn, float fYPos, float fPercentFadeToFail ) float ArrowGetGlow( PlayerNumber pn, float fYPos, float fPercentFadeToFail ) { - fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed; +// fYPos /= GAMESTATE->m_CurrentPlayerOptions[pn].m_fScrollSpeed; float fPercentVisible = ArrowGetPercentVisible(pn,fYPos); if( fPercentFadeToFail != -1 )