Fix draworder for fade out and options message.
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@@ -104,7 +104,7 @@ t[#t+1] = Def.ActorFrame {
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t[#t+1] = LoadActor( THEME:GetPathG(Var 'LoadingScreen','options message 1x2') ) .. {
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t[#t+1] = LoadActor( THEME:GetPathG(Var 'LoadingScreen','options message 1x2') ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;pause);
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;pause);
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OnCommand=cmd(hidden,1);
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OnCommand=cmd(hidden,1;draworder,111);
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ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0;
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ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0;
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faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3);
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faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3);
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ShowEnteringOptionsCommand=cmd(finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions");
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ShowEnteringOptionsCommand=cmd(finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions");
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@@ -507,7 +507,7 @@ if not GAMESTATE:IsCourseMode() then
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end
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end
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-- fade out
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-- fade out
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t[#t+1] = Def.Quad {
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t[#t+1] = Def.Quad {
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InitCommand=cmd(FullScreen;diffuse,color("#000000");diffusealpha,0);
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InitCommand=cmd(FullScreen;draworder,110;diffuse,color("#000000");diffusealpha,0);
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OffCommand=cmd(linear,0.3;diffusealpha,1);
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OffCommand=cmd(linear,0.3;diffusealpha,1);
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};
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};
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return t;
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return t;
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