From 8494d460c3527f3d396bfdc81eb212f75e2544d6 Mon Sep 17 00:00:00 2001 From: Colby Klein Date: Tue, 23 Sep 2008 08:11:41 +0000 Subject: [PATCH] Fix draworder for fade out and options message. --- .../BGAnimations/ScreenSelectMusic decorations/default.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua b/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua index 7c6075eedc..985e4d3e53 100644 --- a/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua +++ b/stepmania/Themes/default/BGAnimations/ScreenSelectMusic decorations/default.lua @@ -104,7 +104,7 @@ t[#t+1] = Def.ActorFrame { t[#t+1] = LoadActor( THEME:GetPathG(Var 'LoadingScreen','options message 1x2') ) .. { InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;pause); - OnCommand=cmd(hidden,1); + OnCommand=cmd(hidden,1;draworder,111); ShowPressStartForOptionsCommand=cmd(hidden,0;setstate,0; faderight,.3;fadeleft,.3;cropleft,-0.3;cropright,1.3;linear,0.4;cropright,-0.3); ShowEnteringOptionsCommand=cmd(finishtweening;setstate,1;sleep,0.25;playcommand,"HidePressStartForOptions"); @@ -507,7 +507,7 @@ if not GAMESTATE:IsCourseMode() then end -- fade out t[#t+1] = Def.Quad { - InitCommand=cmd(FullScreen;diffuse,color("#000000");diffusealpha,0); + InitCommand=cmd(FullScreen;draworder,110;diffuse,color("#000000");diffusealpha,0); OffCommand=cmd(linear,0.3;diffusealpha,1); }; return t;