stoptweening. This _seems_ to stop the infinite recursion dialog.
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@@ -413,6 +413,7 @@ if not GAMESTATE:IsCourseMode() then
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UpdateAlphaCommand=function(self)
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local s1 = GAMESTATE:GetCurrentSteps(PLAYER_1);
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local s2 = GAMESTATE:GetCurrentSteps(PLAYER_2);
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self:stoptweening();
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if not s1 or not s2 or s1:GetDifficulty() == s2:GetDifficulty() then
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self:linear(.08);
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self:diffusealpha(0.15);
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@@ -464,6 +465,7 @@ if not GAMESTATE:IsCourseMode() then
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UpdateAlphaCommand=function(self)
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local s1 = GAMESTATE:GetCurrentSteps(PLAYER_1);
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local s2 = GAMESTATE:GetCurrentSteps(PLAYER_2);
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self:stoptweening();
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if not s1 or not s2 or s1:GetDifficulty() == s2:GetDifficulty() then
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self:linear(.08);
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self:diffusealpha(0.15);
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