diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 036053bd8c..9fc37944f0 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -2163,6 +2163,8 @@ void ScreenGameplay::HandleScreenMessage( const ScreenMessage SM ) } else if( SM == SM_NotesEnded ) // received while STATE_DANCING { + AbortGiveUp( false ); // don't allow giveup while the next song is loading + /* Do this in LoadNextSong, so we don't tween off old attacks until * m_NextSong finishes. */ // GAMESTATE->RemoveAllActiveAttacks();