include cleanup
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@@ -74,6 +74,8 @@ void HelpDisplay::Update( float fDeltaTime )
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}
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#include "LuaBinding.h"
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template<class T>
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class LunaHelpDisplay : public Luna<T>
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{
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@@ -3,7 +3,7 @@
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#include "RageUtil.h"
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#include "XmlFile.h"
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#include "ActorUtil.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS( RollingNumbers )
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RollingNumbers::RollingNumbers()
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@@ -58,6 +58,8 @@ void RollingNumbers::UpdateText()
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaRollingNumbers : public Luna<T>
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{
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@@ -6,6 +6,7 @@
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#include "GameState.h"
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#include "StatsManager.h"
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#include "ActorUtil.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS( ScoreDisplayAliveTime )
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@@ -58,6 +59,8 @@ void ScoreDisplayAliveTime::UpdateNumber()
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaScoreDisplayAliveTime : public Luna<T>
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{
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@@ -8,6 +8,7 @@
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#include "XmlFile.h"
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#include "ActorUtil.h"
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#include "StatsManager.h"
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#include "LuaManager.h"
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REGISTER_ACTOR_CLASS( ScoreDisplayCalories )
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@@ -67,6 +68,8 @@ void ScoreDisplayCalories::UpdateNumber()
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}
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// lua start
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#include "LuaBinding.h"
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template<class T>
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class LunaScoreDisplayCalories : public Luna<T>
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{
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