Files
itgmania212121/stepmania/src/HelpDisplay.cpp
T
Glenn Maynard 77ee110e65 include cleanup
2005-06-20 04:28:16 +00:00

219 lines
5.3 KiB
C++

#include "global.h"
#include "HelpDisplay.h"
#include "RageUtil.h"
#include "PrefsManager.h"
#include "RageLog.h"
#include "ThemeManager.h"
#include "ActorUtil.h"
REGISTER_ACTOR_CLASS( HelpDisplay )
HelpDisplay::HelpDisplay()
{
m_iCurTipIndex = 0;
m_fSecsUntilSwitch = 0;
}
void HelpDisplay::Load( const CString &sType )
{
TIP_SHOW_TIME.Load( sType, "TipShowTime" );
RunCommands( THEME->GetMetricA(sType,"TipOnCommand") );
LoadFromFont( THEME->GetPathF(sType,"text") );
m_fSecsUntilSwitch = TIP_SHOW_TIME;
}
void HelpDisplay::LoadFromNode( const CString& sDir, const XNode* pNode )
{
BitmapText::LoadFromNode( sDir, pNode );
}
void HelpDisplay::SetName( const CString &sName )
{
BitmapText::SetName( sName );
}
void HelpDisplay::SetTips( const CStringArray &arrayTips, const CStringArray &arrayTipsAlt )
{
ASSERT( arrayTips.size() == arrayTipsAlt.size() );
if( arrayTips == m_arrayTips && arrayTipsAlt == m_arrayTipsAlt )
return;
SetText( "" );
m_arrayTips = arrayTips;
m_arrayTipsAlt = arrayTipsAlt;
m_iCurTipIndex = 0;
m_fSecsUntilSwitch = 0;
Update( 0 );
}
void HelpDisplay::Update( float fDeltaTime )
{
float fHibernate = m_fHibernateSecondsLeft;
BitmapText::Update( fDeltaTime );
if( m_arrayTips.empty() )
return;
m_fSecsUntilSwitch -= max( fDeltaTime - fHibernate, 0 );
if( m_fSecsUntilSwitch > 0 )
return;
// time to switch states
m_fSecsUntilSwitch = TIP_SHOW_TIME;
SetText( m_arrayTips[m_iCurTipIndex], m_arrayTipsAlt[m_iCurTipIndex] );
m_iCurTipIndex++;
m_iCurTipIndex = m_iCurTipIndex % m_arrayTips.size();
}
#include "LuaBinding.h"
template<class T>
class LunaHelpDisplay : public Luna<T>
{
public:
LunaHelpDisplay() { LUA->Register( Register ); }
static int settips( T* p, lua_State *L )
{
luaL_checktype( L, 1, LUA_TTABLE );
lua_pushvalue( L, 1 );
vector<CString> arrayTips;
LuaHelpers::ReadArrayFromTable( arrayTips, L );
lua_pop( L, 1 );
if( lua_gettop(L) > 1 && !lua_isnil( L, 2 ) )
{
vector<CString> arrayTipsAlt;
luaL_checktype( L, 2, LUA_TTABLE );
lua_pushvalue( L, 2 );
LuaHelpers::ReadArrayFromTable( arrayTipsAlt, L );
lua_pop( L, 1 );
p->SetTips( arrayTips, arrayTipsAlt );
}
else
p->SetTips( arrayTips );
return 0;
}
static int gettips( T* p, lua_State *L )
{
CStringArray arrayTips, arrayTipsAlt;
p->GetTips( arrayTips, arrayTipsAlt );
LuaHelpers::CreateTableFromArray( arrayTips, L );
LuaHelpers::CreateTableFromArray( arrayTipsAlt, L );
return 2;
}
static void Register(lua_State *L)
{
ADD_METHOD( settips )
ADD_METHOD( gettips )
Luna<T>::Register( L );
}
};
LUA_REGISTER_DERIVED_CLASS( HelpDisplay, BitmapText )
#include "song.h"
#include "GameState.h"
#include "Course.h"
#include "Style.h"
#include "Foreach.h"
REGISTER_ACTOR_CLASS( GenreDisplay )
GenreDisplay::GenreDisplay()
{
this->SubscribeToMessage( MESSAGE_CURRENT_SONG_CHANGED );
this->SubscribeToMessage( MESSAGE_CURRENT_COURSE_CHANGED );
}
GenreDisplay::~GenreDisplay()
{
}
void GenreDisplay::PlayCommand( const CString &sCommandName, Actor* pParent )
{
if( sCommandName == MessageToString(MESSAGE_CURRENT_SONG_CHANGED) )
{
vector<CString> m_Artists, m_AltArtists;
Song* pSong = GAMESTATE->m_pCurSong;
ASSERT( pSong );
m_Artists.push_back( pSong->GetDisplayArtist() );
m_AltArtists.push_back( pSong->GetTranslitArtist() );
SetTips( m_Artists, m_AltArtists );
}
else if( sCommandName == MessageToString(MESSAGE_CURRENT_COURSE_CHANGED) )
{
vector<CString> m_Artists, m_AltArtists;
Course* pCourse = GAMESTATE->m_pCurCourse;
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
Trail *pTrail = pCourse->GetTrail( st );
ASSERT( pTrail );
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
{
if( e->bSecret )
{
m_Artists.push_back( "???" );
m_AltArtists.push_back( "???" );
}
else
{
m_Artists.push_back( e->pSong->GetDisplayArtist() );
m_AltArtists.push_back( e->pSong->GetTranslitArtist() );
}
}
SetTips( m_Artists, m_AltArtists );
}
else
{
Actor::PlayCommand( sCommandName, pParent );
}
}
/*
* (c) 2001-2003 Chris Danford, Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/