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@@ -2126,7 +2126,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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if( g_BackgroundChange.rows[file1_global_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_sFile1 ) ) g_BackgroundChange.rows[file1_type].iDefaultChoice = global_bganimation;
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if( g_BackgroundChange.rows[file1_global_random_movie]. SetDefaultChoiceIfPresent( bgChange.m_sFile1 ) ) g_BackgroundChange.rows[file1_type].iDefaultChoice = global_movie;
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g_BackgroundChange.rows[file2_type].iDefaultChoice = none;
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if( bgChange.m_sFile2 == RANDOM_BACKGROUND_FILE ) g_BackgroundChange.rows[file2_type].iDefaultChoice = random;
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if( bgChange.m_sFile2 == RANDOM_BACKGROUND_FILE ) g_BackgroundChange.rows[file2_type].iDefaultChoice = pick_random;
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if( g_BackgroundChange.rows[file2_song_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = song_bganimation;
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if( g_BackgroundChange.rows[file2_song_movie]. SetDefaultChoiceIfPresent( bgChange.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = song_movie;
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if( g_BackgroundChange.rows[file2_song_still]. SetDefaultChoiceIfPresent( bgChange.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = song_bitmap;
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@@ -2668,7 +2668,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAns
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{
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default: ASSERT(0);
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case none: newChange.m_sFile1 = ""; break;
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case random: newChange.m_sFile1 = RANDOM_BACKGROUND_FILE; break;
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case pick_random: newChange.m_sFile1 = RANDOM_BACKGROUND_FILE; break;
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case song_bganimation:
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case song_movie:
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case song_bitmap:
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@@ -2684,7 +2684,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector<int> &iAns
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{
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default: ASSERT(0);
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case none: newChange.m_sFile2 = ""; break;
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case random: newChange.m_sFile2 = RANDOM_BACKGROUND_FILE; break;
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case pick_random: newChange.m_sFile2 = RANDOM_BACKGROUND_FILE; break;
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case song_bganimation:
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case song_movie:
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case song_bitmap:
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