diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 67190c2038..5df20dd4fd 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -2126,7 +2126,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAns if( g_BackgroundChange.rows[file1_global_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_sFile1 ) ) g_BackgroundChange.rows[file1_type].iDefaultChoice = global_bganimation; if( g_BackgroundChange.rows[file1_global_random_movie]. SetDefaultChoiceIfPresent( bgChange.m_sFile1 ) ) g_BackgroundChange.rows[file1_type].iDefaultChoice = global_movie; g_BackgroundChange.rows[file2_type].iDefaultChoice = none; - if( bgChange.m_sFile2 == RANDOM_BACKGROUND_FILE ) g_BackgroundChange.rows[file2_type].iDefaultChoice = random; + if( bgChange.m_sFile2 == RANDOM_BACKGROUND_FILE ) g_BackgroundChange.rows[file2_type].iDefaultChoice = pick_random; if( g_BackgroundChange.rows[file2_song_bganimation]. SetDefaultChoiceIfPresent( bgChange.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = song_bganimation; if( g_BackgroundChange.rows[file2_song_movie]. SetDefaultChoiceIfPresent( bgChange.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = song_movie; if( g_BackgroundChange.rows[file2_song_still]. SetDefaultChoiceIfPresent( bgChange.m_sFile2 ) ) g_BackgroundChange.rows[file2_type].iDefaultChoice = song_bitmap; @@ -2668,7 +2668,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector &iAns { default: ASSERT(0); case none: newChange.m_sFile1 = ""; break; - case random: newChange.m_sFile1 = RANDOM_BACKGROUND_FILE; break; + case pick_random: newChange.m_sFile1 = RANDOM_BACKGROUND_FILE; break; case song_bganimation: case song_movie: case song_bitmap: @@ -2684,7 +2684,7 @@ void ScreenEdit::HandleBGChangeChoice( BGChangeChoice c, const vector &iAns { default: ASSERT(0); case none: newChange.m_sFile2 = ""; break; - case random: newChange.m_sFile2 = RANDOM_BACKGROUND_FILE; break; + case pick_random: newChange.m_sFile2 = RANDOM_BACKGROUND_FILE; break; case song_bganimation: case song_movie: case song_bitmap: