more options re-org
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenGameplayOptions
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "ScreenGameplayOptions.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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enum {
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GO_BGMODE,
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GO_BGBRIGHTNESS,
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GO_BGIFNOBANNER,
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GO_EASTER_EGGS,
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GO_MARVELOUS,
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GO_HIDDEN_SONGS,
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GO_SHOW_DANGER,
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NUM_GAMEPLAY_OPTIONS_LINES
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};
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OptionRowData g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = {
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{ "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} },
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{ "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} },
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{ "BG For\nBanner", 2, {"NO", "YES (slow)"} },
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{ "Show\nDanger", 2, {"OFF","ON"} },
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{ "Hidden\nSongs", 2, {"OFF","ON"} },
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{ "Easter\nEggs", 2, {"OFF","ON"} },
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{ "Marvelous\nTiming", 2, {"OFF","ON"} },
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};
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ScreenGameplayOptions::ScreenGameplayOptions() :
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ScreenOptions(
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THEME->GetPathTo("BGAnimations","gameplay options"),
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THEME->GetPathTo("Graphics","gameplay options page"),
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THEME->GetPathTo("Graphics","gameplay options top edge")
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)
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{
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LOG->Trace( "ScreenGameplayOptions::ScreenGameplayOptions()" );
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// fill g_InputOptionsLines with explanation text
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for( int i=0; i<NUM_GAMEPLAY_OPTIONS_LINES; i++ )
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{
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CString sLineName = g_GameplayOptionsLines[i].szTitle;
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sLineName.Replace("\n","");
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sLineName.Replace(" ","");
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strcpy( g_GameplayOptionsLines[i].szExplanation, THEME->GetMetric("ScreenGameplayOptions",sLineName) );
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}
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Init(
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INPUTMODE_BOTH,
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g_GameplayOptionsLines,
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NUM_GAMEPLAY_OPTIONS_LINES,
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false );
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m_Menu.StopTimer();
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SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","machine options music") );
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}
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void ScreenGameplayOptions::ImportOptions()
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{
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m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0;
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m_iSelectedOption[0][GO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0;
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m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0;
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m_iSelectedOption[0][GO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0;
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}
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void ScreenGameplayOptions::ExportOptions()
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{
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(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][GO_BGMODE];
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f;
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PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][GO_SHOW_DANGER] == 1;
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PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1;
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PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1;
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PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][GO_MARVELOUS] == 1;
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}
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void ScreenGameplayOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenGameplayOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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