From 6f445f700fb8845c0754cbc56a3e840cc3def2f3 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sat, 1 Feb 2003 01:11:00 +0000 Subject: [PATCH] more options re-org --- stepmania/NEWS | 1 + stepmania/Themes/default/metrics.ini | 3 +- stepmania/src/RageDisplay.cpp | 2 + stepmania/src/ScreenGameplayOptions.cpp | 107 ++++++++++++++++++++++++ stepmania/src/ScreenGameplayOptions.h | 26 ++++++ stepmania/src/ScreenGraphicOptions.cpp | 12 --- stepmania/src/ScreenMachineOptions.cpp | 16 ---- stepmania/src/ScreenManager.cpp | 2 + stepmania/src/ScreenOptions.cpp | 44 +++------- stepmania/src/ScreenOptionsMenu.cpp | 3 + stepmania/src/ScreenPrompt.cpp | 2 +- stepmania/src/StepMania.dsp | 12 ++- stepmania/src/StepMania.vcproj | 6 ++ 13 files changed, 170 insertions(+), 66 deletions(-) create mode 100644 stepmania/src/ScreenGameplayOptions.cpp create mode 100644 stepmania/src/ScreenGameplayOptions.h diff --git a/stepmania/NEWS b/stepmania/NEWS index 16a32e7e2c..b7b58180d5 100644 --- a/stepmania/NEWS +++ b/stepmania/NEWS @@ -13,6 +13,7 @@ NEW FEATURE: Jukebox mode. Like demonstration, but plays entire songs and loops. NEW FEATURE: F6 to save screenshot. Saved in StepMania program directory as "screenshotXXXX.bmp". +CHANGE: Reorganization of options screens. ----------------------- Version 3.01 --------------------------- CHANGE: Simplified NoteSkin tap graphic format. Old NoteSkins will need to diff --git a/stepmania/Themes/default/metrics.ini b/stepmania/Themes/default/metrics.ini index 6e9aaeb7bf..45809ff668 100644 --- a/stepmania/Themes/default/metrics.ini +++ b/stepmania/Themes/default/metrics.ini @@ -873,6 +873,5 @@ Row7Y=340 InputOptions= MachineOptions= GraphicOptions= +GameplayOptions= AppearanceOptions= - - diff --git a/stepmania/src/RageDisplay.cpp b/stepmania/src/RageDisplay.cpp index b6036199f3..598fb23c6a 100644 --- a/stepmania/src/RageDisplay.cpp +++ b/stepmania/src/RageDisplay.cpp @@ -457,6 +457,8 @@ void RageDisplay::SaveScreenshot( CString sPath ) 3*g_CurrentWidth ); SDL_SaveBMP( temp, sPath ); + + SDL_FreeSurface( image ); SDL_FreeSurface( temp ); } diff --git a/stepmania/src/ScreenGameplayOptions.cpp b/stepmania/src/ScreenGameplayOptions.cpp new file mode 100644 index 0000000000..c1f10a06ba --- /dev/null +++ b/stepmania/src/ScreenGameplayOptions.cpp @@ -0,0 +1,107 @@ +#include "stdafx.h" +/* +----------------------------------------------------------------------------- + Class: ScreenGameplayOptions + + Desc: See header. + + Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. + Chris Danford +----------------------------------------------------------------------------- +*/ + +#include "ScreenGameplayOptions.h" +#include "RageTextureManager.h" +#include "RageUtil.h" +#include "RageSoundManager.h" +#include "ScreenManager.h" +#include "PrefsManager.h" +#include "GameConstantsAndTypes.h" +#include "StepMania.h" +#include "PrefsManager.h" +#include "RageLog.h" +#include "ThemeManager.h" + + +enum { + GO_BGMODE, + GO_BGBRIGHTNESS, + GO_BGIFNOBANNER, + GO_EASTER_EGGS, + GO_MARVELOUS, + GO_HIDDEN_SONGS, + GO_SHOW_DANGER, + NUM_GAMEPLAY_OPTIONS_LINES +}; + +OptionRowData g_GameplayOptionsLines[NUM_GAMEPLAY_OPTIONS_LINES] = { + { "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} }, + { "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} }, + { "BG For\nBanner", 2, {"NO", "YES (slow)"} }, + { "Show\nDanger", 2, {"OFF","ON"} }, + { "Hidden\nSongs", 2, {"OFF","ON"} }, + { "Easter\nEggs", 2, {"OFF","ON"} }, + { "Marvelous\nTiming", 2, {"OFF","ON"} }, +}; + +ScreenGameplayOptions::ScreenGameplayOptions() : + ScreenOptions( + THEME->GetPathTo("BGAnimations","gameplay options"), + THEME->GetPathTo("Graphics","gameplay options page"), + THEME->GetPathTo("Graphics","gameplay options top edge") + ) +{ + LOG->Trace( "ScreenGameplayOptions::ScreenGameplayOptions()" ); + + // fill g_InputOptionsLines with explanation text + for( int i=0; iGetMetric("ScreenGameplayOptions",sLineName) ); + } + + Init( + INPUTMODE_BOTH, + g_GameplayOptionsLines, + NUM_GAMEPLAY_OPTIONS_LINES, + false ); + m_Menu.StopTimer(); + + SOUNDMAN->PlayMusic( THEME->GetPathTo("Sounds","machine options music") ); +} + +void ScreenGameplayOptions::ImportOptions() +{ + m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode; + m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f ); + m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0; + m_iSelectedOption[0][GO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0; + m_iSelectedOption[0][GO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0; + m_iSelectedOption[0][GO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0; + m_iSelectedOption[0][GO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0; +} + +void ScreenGameplayOptions::ExportOptions() +{ + (int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][GO_BGMODE]; + PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f; + PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1; + PREFSMAN->m_bShowDanger = m_iSelectedOption[0][GO_SHOW_DANGER] == 1; + PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][GO_HIDDEN_SONGS] == 1; + PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][GO_EASTER_EGGS] == 1; + PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][GO_MARVELOUS] == 1; +} + +void ScreenGameplayOptions::GoToPrevState() +{ + SCREENMAN->SetNewScreen( "ScreenOptionsMenu" ); +} + +void ScreenGameplayOptions::GoToNextState() +{ + PREFSMAN->SaveGlobalPrefsToDisk(); + GoToPrevState(); +} + diff --git a/stepmania/src/ScreenGameplayOptions.h b/stepmania/src/ScreenGameplayOptions.h new file mode 100644 index 0000000000..9e44e30253 --- /dev/null +++ b/stepmania/src/ScreenGameplayOptions.h @@ -0,0 +1,26 @@ +/* +----------------------------------------------------------------------------- + File: ScreenGameplayOptions + + Desc: Select a song. + + Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved. + Chris Danford +----------------------------------------------------------------------------- +*/ + +#include "ScreenOptions.h" + +class ScreenGameplayOptions : public ScreenOptions +{ +public: + ScreenGameplayOptions(); + +private: + void ImportOptions(); + void ExportOptions(); + + void GoToNextState(); + void GoToPrevState(); +}; + diff --git a/stepmania/src/ScreenGraphicOptions.cpp b/stepmania/src/ScreenGraphicOptions.cpp index 10d1b5e25a..ac828ec77c 100644 --- a/stepmania/src/ScreenGraphicOptions.cpp +++ b/stepmania/src/ScreenGraphicOptions.cpp @@ -31,10 +31,7 @@ enum { GO_TEXTURE_COLOR_DEPTH, GO_KEEP_TEXTURES_IN_MEM, GO_REFRESH_RATE, - GO_BGMODE, - GO_BGBRIGHTNESS, GO_MOVIEDECODEMS, - GO_BGIFNOBANNER, GO_VSYNC, NUM_GRAPHIC_OPTIONS_LINES }; @@ -46,10 +43,7 @@ OptionRowData g_GraphicOptionsLines[NUM_GRAPHIC_OPTIONS_LINES] = { { "Texture\nColor", 2, {"16BIT","32BIT"} }, { "Keep Textures\nIn Memory",2, {"NO","YES"} }, { "Refresh\nRate", 11, {"DEFAULT","60","70","72","75","80","85","90","100","120","150"} }, - { "Background\nMode", 4, {"OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES"} }, - { "Background\nBrightness", 11, {"0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%"} }, { "Movie\nDecode", 4, {"1ms","2ms","3ms","4ms"} }, - { "BG For\nBanner", 2, {"NO", "YES (slow)"} }, { "Wait For\nVsync", 2, {"NO", "YES"} }, }; @@ -140,10 +134,7 @@ void ScreenGraphicOptions::ImportOptions() } } - m_iSelectedOption[0][GO_BGMODE] = PREFSMAN->m_BackgroundMode; - m_iSelectedOption[0][GO_BGBRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f ); m_iSelectedOption[0][GO_MOVIEDECODEMS] = PREFSMAN->m_iMovieDecodeMS-1; - m_iSelectedOption[0][GO_BGIFNOBANNER] = PREFSMAN->m_bUseBGIfNoBanner ? 1:0; m_iSelectedOption[0][GO_VSYNC] = PREFSMAN->m_bVsync ? 1:0; } @@ -185,10 +176,7 @@ void ScreenGraphicOptions::ExportOptions() PREFSMAN->m_iRefreshRate = atoi(g_GraphicOptionsLines[GO_REFRESH_RATE].szOptionsText[n]); } - (int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][GO_BGMODE]; - PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][GO_BGBRIGHTNESS] / 10.0f; PREFSMAN->m_iMovieDecodeMS = m_iSelectedOption[0][GO_MOVIEDECODEMS]+1; - PREFSMAN->m_bUseBGIfNoBanner = m_iSelectedOption[0][GO_BGIFNOBANNER] == 1; PREFSMAN->m_bVsync = m_iSelectedOption[0][GO_VSYNC] == 1; } diff --git a/stepmania/src/ScreenMachineOptions.cpp b/stepmania/src/ScreenMachineOptions.cpp index a0013a91cb..adb2ebc683 100644 --- a/stepmania/src/ScreenMachineOptions.cpp +++ b/stepmania/src/ScreenMachineOptions.cpp @@ -25,14 +25,10 @@ enum { MO_MENU_TIMER, - MO_SHOW_DANGER, MO_NUM_ARCADE_STAGES, MO_JUDGE_DIFFICULTY, MO_LIFE_DIFFICULTY, - MO_HIDDEN_SONGS, MO_SHOWSTATS, - MO_EASTER_EGGS, - MO_MARVELOUS, MO_COIN_MODE, MO_COINS_PER_CREDIT, MO_JOINT_PREMIUM, @@ -42,14 +38,10 @@ enum { * preferably alongside button configuration. */ OptionRowData g_MachineOptionsLines[NUM_MACHINE_OPTIONS_LINES] = { { "Menu\nTimer", 2, {"OFF","ON"} }, - { "Show\nDanger", 2, {"OFF","ON"} }, { "Arcade\nStages", 8, {"1","2","3","4","5","6","7","UNLIMITED"} }, { "Judge\nDifficulty", 8, {"1","2","3","4","5","6","7","8"} }, { "Life\nDifficulty", 7, {"1","2","3","4","5","6","7"} }, - { "Hidden\nSongs", 2, {"OFF","ON"} }, { "Show\nStats", 2, {"OFF","ON"} }, - { "Easter\nEggs", 2, {"OFF","ON"} }, - { "Marvelous\nTiming", 2, {"OFF","ON"} }, { "Coin\nMode", 3, {"HOME","PAY","FREE PLAY"} }, { "Coins Per\nCredit", 8, {"1","2","3","4","5","6","7","8"} }, { "Joint\nPremium", 2, {"OFF","ON"} }, @@ -86,9 +78,7 @@ ScreenMachineOptions::ScreenMachineOptions() : void ScreenMachineOptions::ImportOptions() { m_iSelectedOption[0][MO_MENU_TIMER] = PREFSMAN->m_bMenuTimer ? 1:0; - m_iSelectedOption[0][MO_SHOW_DANGER] = PREFSMAN->m_bShowDanger ? 1:0; m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] = PREFSMAN->m_bEventMode ? 7 : PREFSMAN->m_iNumArcadeStages - 1; - m_iSelectedOption[0][MO_HIDDEN_SONGS] = PREFSMAN->m_bHiddenSongs ? 1:0; /* .02 difficulty is beyond our timing right now; even autoplay * misses! At least fix autoplay before enabling this, or we'll @@ -118,8 +108,6 @@ void ScreenMachineOptions::ImportOptions() else m_iSelectedOption[0][MO_LIFE_DIFFICULTY] = 3; m_iSelectedOption[0][MO_SHOWSTATS] = PREFSMAN->m_bShowStats ? 1:0; - m_iSelectedOption[0][MO_EASTER_EGGS] = PREFSMAN->m_bEasterEggs ? 1:0; - m_iSelectedOption[0][MO_MARVELOUS] = PREFSMAN->m_bMarvelousTiming ? 1:0; m_iSelectedOption[0][MO_COIN_MODE] = PREFSMAN->m_CoinMode; m_iSelectedOption[0][MO_COINS_PER_CREDIT] = PREFSMAN->m_iCoinsPerCredit - 1; m_iSelectedOption[0][MO_JOINT_PREMIUM] = PREFSMAN->m_bJointPremium ? 1:0; @@ -128,10 +116,8 @@ void ScreenMachineOptions::ImportOptions() void ScreenMachineOptions::ExportOptions() { PREFSMAN->m_bMenuTimer = m_iSelectedOption[0][MO_MENU_TIMER] == 1; - PREFSMAN->m_bShowDanger = m_iSelectedOption[0][MO_SHOW_DANGER] == 1; PREFSMAN->m_bEventMode = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] == 7; PREFSMAN->m_iNumArcadeStages = m_iSelectedOption[0][MO_NUM_ARCADE_STAGES] + 1; - PREFSMAN->m_bHiddenSongs = m_iSelectedOption[0][MO_HIDDEN_SONGS] == 1; switch( m_iSelectedOption[0][MO_JUDGE_DIFFICULTY] ) { @@ -159,8 +145,6 @@ void ScreenMachineOptions::ExportOptions() } PREFSMAN->m_bShowStats = m_iSelectedOption[0][MO_SHOWSTATS] == 1; - PREFSMAN->m_bEasterEggs = m_iSelectedOption[0][MO_EASTER_EGGS] == 1; - PREFSMAN->m_bMarvelousTiming = m_iSelectedOption[0][MO_MARVELOUS] == 1; (int&)PREFSMAN->m_CoinMode = m_iSelectedOption[0][MO_COIN_MODE]; PREFSMAN->m_iCoinsPerCredit = m_iSelectedOption[0][MO_COINS_PER_CREDIT] + 1; PREFSMAN->m_bJointPremium = m_iSelectedOption[0][MO_JOINT_PREMIUM] == 1; diff --git a/stepmania/src/ScreenManager.cpp b/stepmania/src/ScreenManager.cpp index 900f10f5bd..e8a6c11084 100644 --- a/stepmania/src/ScreenManager.cpp +++ b/stepmania/src/ScreenManager.cpp @@ -203,6 +203,7 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type #include "ScreenNameEntry.h" #include "ScreenJukebox.h" #include "ScreenOptionsMenu.h" +#include "ScreenGameplayOptions.h" #include "ScreenPrompt.h" #include "ScreenTextEntry.h" @@ -256,6 +257,7 @@ Screen* ScreenManager::MakeNewScreen( CString sClassName ) else if( 0==stricmp(sClassName, "ScreenNameEntry") ) ret = new ScreenNameEntry; else if( 0==stricmp(sClassName, "ScreenJukebox") ) ret = new ScreenJukebox; else if( 0==stricmp(sClassName, "ScreenOptionsMenu") ) ret = new ScreenOptionsMenu; + else if( 0==stricmp(sClassName, "ScreenGameplayOptions") ) ret = new ScreenGameplayOptions; else RageException::Throw( "Invalid Screen class name '%s'", sClassName.GetString() ); diff --git a/stepmania/src/ScreenOptions.cpp b/stepmania/src/ScreenOptions.cpp index 6b43b03762..481026f8c0 100644 --- a/stepmania/src/ScreenOptions.cpp +++ b/stepmania/src/ScreenOptions.cpp @@ -270,6 +270,11 @@ void ScreenOptions::PositionUnderlines() // Quad &underline = m_OptionUnderline[p][i]; OptionsCursor &underline = m_Underline[p][i]; + // If there's only one choice (ScreenOptionsMenu), don't show underlines. + // It looks silly. + bool bOnlyOneChoice = m_OptionRowData[i].iNumOptions == 1; + underline.SetDiffuse( bOnlyOneChoice ? RageColor(1,1,1,0) : RageColor(1,1,1,1) ); + int iWidth, iX, iY; GetWidthXY( (PlayerNumber)p, i, iWidth, iX, iY ); underline.SetBarWidth( iWidth ); @@ -487,17 +492,10 @@ void ScreenOptions::MenuLeft( PlayerNumber pn ) return; // don't allow a move const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions; + if( iNumOptions == 1 ) + continue; + m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]-1+iNumOptions) % iNumOptions; -// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please -// let me know and I'll fix it. -// do { -// new_opt--; -// } while(new_opt >= 0 && m_OptionDim[iCurRow][new_opt]); -// -// if( new_opt < 0 ) // can't go left any more -// return; -// -// m_iSelectedOption[p][iCurRow] = new_opt; TweenCursor( (PlayerNumber)p ); } @@ -518,19 +516,10 @@ void ScreenOptions::MenuRight( PlayerNumber pn ) return; // don't allow a move const int iNumOptions = m_OptionRowData[iCurRow].iNumOptions; + if( iNumOptions == 1 ) + continue; + m_iSelectedOption[p][iCurRow] = (m_iSelectedOption[p][iCurRow]+1) % iNumOptions; -// Chris: I commented this out because it made wrapping a pain. Is it used anyway? If so, please -// let me know and I'll fix it. -// int new_opt = m_iSelectedOption[p][iCurRow]; -// do { -// new_opt++; -// } while(new_opt < m_OptionRowData[iCurRow].iNumOptions && -// m_OptionDim[iCurRow][new_opt]); -// -// if( new_opt == m_OptionRowData[iCurRow].iNumOptions ) // can't go right any more -// return; -// -// m_iSelectedOption[p][iCurRow] = new_opt; TweenCursor( (PlayerNumber)p ); } @@ -550,17 +539,6 @@ void ScreenOptions::MenuUp( PlayerNumber pn ) m_iCurrentRow[p]--; - -// Chris: Will add back in later -// /* Find the prev row with any un-dimmed entries. */ -// int new_row = m_iCurrentRow[p]; -// do { -/// if(--new_row < 0) -// new_row = m_iNumOptionRows-1; // wrap around -// if(!RowCompletelyDimmed(new_row)) break; -// } while(new_row != m_iCurrentRow[p]); -// m_iCurrentRow[p] = new_row; - TweenCursor( (PlayerNumber)p ); } m_SoundPrevRow.Play(); diff --git a/stepmania/src/ScreenOptionsMenu.cpp b/stepmania/src/ScreenOptionsMenu.cpp index 42d499c8d5..b5156ef1d0 100644 --- a/stepmania/src/ScreenOptionsMenu.cpp +++ b/stepmania/src/ScreenOptionsMenu.cpp @@ -30,6 +30,7 @@ enum { OM_INPUT = 0, OM_MACHINE, OM_GRAPHIC, + OM_GAMEPLAY, OM_APPEARANCE, NUM_OPTIONS_MENU_LINES }; @@ -38,6 +39,7 @@ OptionRowData g_OptionsMenuLines[NUM_OPTIONS_MENU_LINES] = { { "", 1, {"Input Options"} }, { "", 1, {"Machine Options"} }, { "", 1, {"Graphic Options"} }, + { "", 1, {"Gameplay Options"} }, { "", 1, {"Appearance Options"} }, }; @@ -91,6 +93,7 @@ void ScreenOptionsMenu::GoToNextState() case OM_INPUT: SCREENMAN->SetNewScreen("ScreenInputOptions"); break; case OM_MACHINE: SCREENMAN->SetNewScreen("ScreenMachineOptions"); break; case OM_GRAPHIC: SCREENMAN->SetNewScreen("ScreenGraphicOptions"); break; + case OM_GAMEPLAY: SCREENMAN->SetNewScreen("ScreenGameplayOptions"); break; case OM_APPEARANCE: SCREENMAN->SetNewScreen("ScreenAppearanceOptions"); break; default: // Exit SCREENMAN->SetNewScreen("ScreenTitleMenu"); diff --git a/stepmania/src/ScreenPrompt.cpp b/stepmania/src/ScreenPrompt.cpp index 4845b4ece4..aa43d6504f 100644 --- a/stepmania/src/ScreenPrompt.cpp +++ b/stepmania/src/ScreenPrompt.cpp @@ -103,7 +103,7 @@ void ScreenPrompt::Input( const DeviceInput& DeviceI, const InputEventType type, this->MenuLeft( StyleI.player ); return; case SDLK_RIGHT: - this->MenuLeft( StyleI.player ); + this->MenuRight( StyleI.player ); return; } } diff --git a/stepmania/src/StepMania.dsp b/stepmania/src/StepMania.dsp index c15e698853..ab6eb09e0f 100644 --- a/stepmania/src/StepMania.dsp +++ b/stepmania/src/StepMania.dsp @@ -60,7 +60,7 @@ IntDir=.\../Release6 TargetDir=\stepmania\stepmania TargetName=StepMania SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -95,7 +95,7 @@ IntDir=.\../Debug6 TargetDir=\stepmania\stepmania TargetName=StepMania-debug SOURCE="$(InputPath)" -PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ +PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi # End Special Build Tool @@ -1465,6 +1465,14 @@ SOURCE=.\ScreenGameplay.h # End Source File # Begin Source File +SOURCE=.\ScreenGameplayOptions.cpp +# End Source File +# Begin Source File + +SOURCE=.\ScreenGameplayOptions.h +# End Source File +# Begin Source File + SOURCE=.\ScreenGraphicOptions.cpp # End Source File # Begin Source File diff --git a/stepmania/src/StepMania.vcproj b/stepmania/src/StepMania.vcproj index a6d35a3870..0677b29ab8 100644 --- a/stepmania/src/StepMania.vcproj +++ b/stepmania/src/StepMania.vcproj @@ -246,6 +246,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\ + + + +