diff --git a/Themes/default/Graphics/ScreenSelectPlayMode scroller/default.lua b/Themes/default/Graphics/ScreenSelectPlayMode scroller/default.lua index 384aee7718..c3b901f9c8 100644 --- a/Themes/default/Graphics/ScreenSelectPlayMode scroller/default.lua +++ b/Themes/default/Graphics/ScreenSelectPlayMode scroller/default.lua @@ -23,6 +23,14 @@ t[#t+1] = Def.ActorFrame { t[#t+1] = Def.ActorFrame { FOV=90; InitCommand=cmd(x,-192;zoom,0.9); + -- Main Shadow + LoadActor( gc:GetName() ) .. { + InitCommand=cmd(x,2;y,2;diffuse,Color("Black");diffusealpha,0;zoom,0.75); + GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,0;zoom,1;decelerate,0.25;diffusealpha,0.5;pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;); + LoseFocusCommand=cmd(stoptweening;stopeffect;smooth,0.25;diffusealpha,0;zoom,0.75;); + OffFocusedCommand=cmd(finishtweening;stopeffect;glow,colors[gc:GetName()];decelerate,1.75;rotationy,360*1;); + }; + -- Main Emblem LoadActor( gc:GetName() ) .. { InitCommand=cmd(diffusealpha,0;zoom,0.75); GainFocusCommand=cmd(stoptweening;stopeffect;smooth,0.125;diffusealpha,1;zoom,1;glow,Color("White");decelerate,0.25;glow,Color("Invisible");pulse;effecttiming,0.75,0.125,0.125,0.75;effectmagnitude,0.95,1,1;); diff --git a/Themes/default/Graphics/ScreenTitleMenu CurrentGametype.lua b/Themes/default/Graphics/ScreenTitleMenu CurrentGametype.lua index fbad9900e6..9f23d79cab 100644 --- a/Themes/default/Graphics/ScreenTitleMenu CurrentGametype.lua +++ b/Themes/default/Graphics/ScreenTitleMenu CurrentGametype.lua @@ -2,7 +2,7 @@ local curGameName = GAMESTATE:GetCurrentGame():GetName(); local t = Def.ActorFrame{ LoadFont("Common Normal") .. { - InitCommand=cmd(horizalign,right;zoom,0.5;); + InitCommand=cmd(horizalign,left;zoom,0.5;); BeginCommand=function(self) self:settextf( Screen.String("CurrentGametype"), curGameName ); end; diff --git a/Themes/default/Graphics/ScreenTitleMenu LifeDifficulty.lua b/Themes/default/Graphics/ScreenTitleMenu LifeDifficulty.lua index 9adb1bdaee..904f92cdf9 100644 --- a/Themes/default/Graphics/ScreenTitleMenu LifeDifficulty.lua +++ b/Themes/default/Graphics/ScreenTitleMenu LifeDifficulty.lua @@ -1,5 +1,5 @@ return Def.ActorFrame { - LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. { +--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. { OnCommand=function(self) if GetLifeDifficulty() < 3 then (cmd(diffuseshift;effectcolor1,Color("Blue");effectcolor2,ColorDarkTone(Color("Blue"));effectperiod,1.25))(self); @@ -9,7 +9,7 @@ return Def.ActorFrame { (cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self); end; end; - }; + }; --]] LoadFont("Common Normal") .. { Text=GetLifeDifficulty(); AltText=""; diff --git a/Themes/default/Graphics/ScreenTitleMenu TimingDifficulty.lua b/Themes/default/Graphics/ScreenTitleMenu TimingDifficulty.lua index e3c631dc50..a705c86e76 100644 --- a/Themes/default/Graphics/ScreenTitleMenu TimingDifficulty.lua +++ b/Themes/default/Graphics/ScreenTitleMenu TimingDifficulty.lua @@ -1,5 +1,5 @@ return Def.ActorFrame { - LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. { +--[[ LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. { OnCommand=function(self) if GetTimingDifficulty() == 7 then (cmd(glowshift;diffuse,Color("Yellow");diffuserightedge,Color("Red");effectcolor1,Colors.Alpha( Color("Red"), 0.5 );effectcolor2,Color("Invisible");effectperiod,1.25/2))(self); @@ -11,7 +11,7 @@ return Def.ActorFrame { (cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")))(self); end; end; - }; + }; --]] LoadFont("Common Normal") .. { Text=GetTimingDifficulty(); AltText=""; diff --git a/Themes/default/Graphics/ScreenTitleMenu VersionInfo.lua b/Themes/default/Graphics/ScreenTitleMenu VersionInfo.lua index 8289571a6e..f754202e9a 100644 --- a/Themes/default/Graphics/ScreenTitleMenu VersionInfo.lua +++ b/Themes/default/Graphics/ScreenTitleMenu VersionInfo.lua @@ -1,6 +1,6 @@ return Def.ActorFrame { LoadActor(THEME:GetPathG("ScreenTitleMenu","PreferenceFrame")) .. { - OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow")); + OnCommand=cmd(diffuse,Color("Orange");diffusetopedge,Color("Yellow");diffusealpha,0.25); }; LoadFont("Common Normal") .. { Text=ProductID(); diff --git a/Themes/default/metrics.ini b/Themes/default/metrics.ini index 385dad779c..bc77a478ff 100644 --- a/Themes/default/metrics.ini +++ b/Themes/default/metrics.ini @@ -671,10 +671,10 @@ ArtistPrependString="" AfterSetCommand=%TextBannerAfterSet [ScreenSystemLayer] -CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_1); +CreditsP1OnCommand=horizalign,left;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_1); CreditsP1OffCommand= # -CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;strokecolor,Color("Black");diffusebottomedge,PlayerColor(PLAYER_2); +CreditsP2OnCommand=horizalign,right;vertalign,bottom;zoom,0.675;shadowlength,1;diffusebottomedge,PlayerColor(PLAYER_2); CreditsP2OffCommand= [ScreenWithMenuElements] WaitForChildrenBeforeTweening=true @@ -818,23 +818,23 @@ LogoOnCommand=bob;effectperiod,4;effectmagnitude,0,5.25,0;zoom,0;bounceend,0.35; LogoOffCommand=stopeffect;bouncebegin,0.35;rotationz,360;zoom,0 # ShowCurrentGametype=true -CurrentGametypeX=SCREEN_WIDTH*0.99 +CurrentGametypeX=SCREEN_WIDTH*0.01 CurrentGametypeY=SCREEN_HEIGHT*0.1575 CurrentGametypeOnCommand=vertalign,bottom; -CurrentGametypeOffCommand=linear,0.5;cropright,1 -# -ShowLifeDifficulty=true -LifeDifficultyX=SCREEN_LEFT+84 -LifeDifficultyY=SCREEN_TOP+64 -LifeDifficultyOnCommand= -LifeDifficultyOffCommand= +CurrentGametypeOffCommand=linear,0.5;cropleft,1 # ShowTimingDifficulty=true TimingDifficultyX=SCREEN_LEFT+84 -TimingDifficultyY=SCREEN_TOP+32-8 +TimingDifficultyY=SCREEN_TOP+24 TimingDifficultyOnCommand= TimingDifficultyOffCommand= # +ShowLifeDifficulty=true +LifeDifficultyX=SCREEN_LEFT+84 +LifeDifficultyY=SCREEN_TOP+48 +LifeDifficultyOnCommand= +LifeDifficultyOffCommand= +# ShowSystemDirection=false SystemDirectionX=SCREEN_LEFT+40 SystemDirectionY=SCREEN_TOP+24