set m_bIsCriticalSound for memory card sounds
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@@ -471,24 +471,26 @@ void MemoryCardManager::CheckStateChanges()
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if( m_State[p] != state )
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if( m_State[p] != state )
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{
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{
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// play sound
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// play sound
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RageSoundParams params;
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params.m_bIsCriticalSound = true;
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switch( state )
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switch( state )
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{
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{
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case MemoryCardState_NoCard:
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case MemoryCardState_NoCard:
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case MemoryCardState_Removed:
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case MemoryCardState_Removed:
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if( LastState == MemoryCardState_Ready )
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if( LastState == MemoryCardState_Ready )
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{
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{
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m_soundDisconnect.Play();
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m_soundDisconnect.Play( ¶ms );
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MESSAGEMAN->Broadcast( (MessageID)(Message_CardRemovedP1+p) );
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MESSAGEMAN->Broadcast( (MessageID)(Message_CardRemovedP1+p) );
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}
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}
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break;
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break;
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case MemoryCardState_Ready:
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case MemoryCardState_Ready:
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m_soundReady.Play();
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m_soundReady.Play( ¶ms );
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break;
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break;
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case MemoryCardState_TooLate:
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case MemoryCardState_TooLate:
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m_soundTooLate.Play();
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m_soundTooLate.Play( ¶ms );
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break;
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break;
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case MemoryCardState_Error:
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case MemoryCardState_Error:
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m_soundError.Play();
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m_soundError.Play( ¶ms );
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break;
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break;
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}
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}
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