From 67bce0bac702ae6e5cac93d1a82b7fb5eeb9e527 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 3 May 2007 05:54:56 +0000 Subject: [PATCH] set m_bIsCriticalSound for memory card sounds --- stepmania/src/MemoryCardManager.cpp | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/stepmania/src/MemoryCardManager.cpp b/stepmania/src/MemoryCardManager.cpp index c6d1704229..95a0f94695 100644 --- a/stepmania/src/MemoryCardManager.cpp +++ b/stepmania/src/MemoryCardManager.cpp @@ -471,24 +471,26 @@ void MemoryCardManager::CheckStateChanges() if( m_State[p] != state ) { // play sound + RageSoundParams params; + params.m_bIsCriticalSound = true; switch( state ) { case MemoryCardState_NoCard: case MemoryCardState_Removed: if( LastState == MemoryCardState_Ready ) { - m_soundDisconnect.Play(); + m_soundDisconnect.Play( ¶ms ); MESSAGEMAN->Broadcast( (MessageID)(Message_CardRemovedP1+p) ); } break; case MemoryCardState_Ready: - m_soundReady.Play(); + m_soundReady.Play( ¶ms ); break; case MemoryCardState_TooLate: - m_soundTooLate.Play(); + m_soundTooLate.Play( ¶ms ); break; case MemoryCardState_Error: - m_soundError.Play(); + m_soundError.Play( ¶ms ); break; }