set m_bIsCriticalSound for memory card sounds

This commit is contained in:
Glenn Maynard
2007-05-03 05:54:56 +00:00
parent 18ec09c36a
commit 67bce0bac7
+6 -4
View File
@@ -471,24 +471,26 @@ void MemoryCardManager::CheckStateChanges()
if( m_State[p] != state )
{
// play sound
RageSoundParams params;
params.m_bIsCriticalSound = true;
switch( state )
{
case MemoryCardState_NoCard:
case MemoryCardState_Removed:
if( LastState == MemoryCardState_Ready )
{
m_soundDisconnect.Play();
m_soundDisconnect.Play( &params );
MESSAGEMAN->Broadcast( (MessageID)(Message_CardRemovedP1+p) );
}
break;
case MemoryCardState_Ready:
m_soundReady.Play();
m_soundReady.Play( &params );
break;
case MemoryCardState_TooLate:
m_soundTooLate.Play();
m_soundTooLate.Play( &params );
break;
case MemoryCardState_Error:
m_soundError.Play();
m_soundError.Play( &params );
break;
}